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*Pathfinder & Starfinder
Trip is an Encounter Power now
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4090698" data-attributes="member: 5143"><p>This is where I disagree. I do not believe the 3rd Edition designers were TRYING to get the results they did.</p><p></p><p>They approached game design from a very simulationist point of view. The idea before was "create rules that simulate real life and then end up with results that look like real life".</p><p></p><p>So when you approach rules design from that point of view you end up with a line of thinking that goes like this:</p><p></p><p>"Anyone can attempt a trip in real life, they just might not be good at it. So, we give them all the ability to do it but we make it hard unless they are specifically trained at it. In real life, even people who are specifically trained at tripping don't do it every attack during a combat, so that's likely what will happen with these rules."</p><p></p><p>However, the results were that people with improved trip who made their character to do it tried it almost every attack. So, it was a different result than they expected.</p><p></p><p>Now, there are two ways of solving this if you want to model what happens in real life:</p><p>1. Adjust the numbers so that Trip is not longer an attractive option every round.</p><p>2. Adjust the rules so you aren't allowed to Trip every round.</p><p></p><p>The first option is EXTREMELY hard to get right as shown in 3e. Even when you think you have the numbers just right people surprise you by stacking bonuses or feats or tactics together in a way that makes the option more attractive than you expected and they do it every round again.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4090698, member: 5143"] This is where I disagree. I do not believe the 3rd Edition designers were TRYING to get the results they did. They approached game design from a very simulationist point of view. The idea before was "create rules that simulate real life and then end up with results that look like real life". So when you approach rules design from that point of view you end up with a line of thinking that goes like this: "Anyone can attempt a trip in real life, they just might not be good at it. So, we give them all the ability to do it but we make it hard unless they are specifically trained at it. In real life, even people who are specifically trained at tripping don't do it every attack during a combat, so that's likely what will happen with these rules." However, the results were that people with improved trip who made their character to do it tried it almost every attack. So, it was a different result than they expected. Now, there are two ways of solving this if you want to model what happens in real life: 1. Adjust the numbers so that Trip is not longer an attractive option every round. 2. Adjust the rules so you aren't allowed to Trip every round. The first option is EXTREMELY hard to get right as shown in 3e. Even when you think you have the numbers just right people surprise you by stacking bonuses or feats or tactics together in a way that makes the option more attractive than you expected and they do it every round again. [/QUOTE]
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Trip is an Encounter Power now
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