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Trip is an Encounter Power now
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4091269" data-attributes="member: 3146"><p>I don't have an issue with grappling being easier that tripping either. But that's not what happens in 4th edition if the previews we've seen are correct.</p><p></p><p>From what we were told in the D&D XP threads, there is no "grapple" option in 4th edition. There is only grab. And it doesn't let you wrestle--it just immobilizes the opponent until that opponent succees on an athletics or acrobatics check against some defense or other. We've been told that any way to take the grapple further than that--to twist someone's arm or neck or choke them or pin them would have to be a special power and cannot even be attempted by someone without that power. (Incidentally, makes one or the other of those a skill that everyone should take as "trained" and when combined with the armor check penalty rules we've seen makes it a lot easier to grab a fighter or paladin than an unarmored character--the fighter or paladin is probably wearing heavy armor that will negate all but one point of that +5 bonus for being trained in athletics so unless they spend a feat on skill focus, they're probably looking at much less than a 50/50 chance of escaping the grab--less chance, in fact, than a 10 strength wizard trained in athletics).</p><p></p><p>What I was told when I trained in kung fu is that something like 90% of real life fights end up grappling on the ground. That's probably not a scientific number, but a lot of them certainly do. But if your schoolyard bullies are using the 4th edition ruleset, they can't either grapple or push each other to the ground unless they select that as their special power.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4091269, member: 3146"] I don't have an issue with grappling being easier that tripping either. But that's not what happens in 4th edition if the previews we've seen are correct. From what we were told in the D&D XP threads, there is no "grapple" option in 4th edition. There is only grab. And it doesn't let you wrestle--it just immobilizes the opponent until that opponent succees on an athletics or acrobatics check against some defense or other. We've been told that any way to take the grapple further than that--to twist someone's arm or neck or choke them or pin them would have to be a special power and cannot even be attempted by someone without that power. (Incidentally, makes one or the other of those a skill that everyone should take as "trained" and when combined with the armor check penalty rules we've seen makes it a lot easier to grab a fighter or paladin than an unarmored character--the fighter or paladin is probably wearing heavy armor that will negate all but one point of that +5 bonus for being trained in athletics so unless they spend a feat on skill focus, they're probably looking at much less than a 50/50 chance of escaping the grab--less chance, in fact, than a 10 strength wizard trained in athletics). What I was told when I trained in kung fu is that something like 90% of real life fights end up grappling on the ground. That's probably not a scientific number, but a lot of them certainly do. But if your schoolyard bullies are using the 4th edition ruleset, they can't either grapple or push each other to the ground unless they select that as their special power. [/QUOTE]
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