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Trip is an Encounter Power now
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<blockquote data-quote="Dragonblade" data-source="post: 4091494" data-attributes="member: 2804"><p>IMO, 3e trip fails on both a gamist level (its too good) and from a simulationist perspective (its utility in the ruleset causes it to be used far out of proportion to its effectiveness in a realistic fight).</p><p></p><p>Despite what the Cobra Kai sensei would have you believe, "sweep the leg" doesn't really work. That's probably why they got their butts kicked by a kid who learned martial arts from doing yard work and household chores.</p><p></p><p>Now if you are a professional Muay Thai kickboxer, or have a black belt in Kyokushin, well then you have a kick that hits harder than a baseball bat, so I'm inclined to give you your Trip.</p><p></p><p>But against opponents wielding armor and weapons? Hmm, not so much. And for Joe Blow fighter? Hmm...not without taking some feats or powers to represent your expertise.</p><p></p><p>IMO, Per Encounter strikes a nice balance between gamism and simulationism in my book. I'm happy with that.</p><p></p><p>And in movies, wuxia, and anime, I don't see tripping so much. People usually get knocked down or knocked back as a result of getting hit while in the air, or with a straight on blow as a cinematic demonstration of their opponents overwhelming power.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4091494, member: 2804"] IMO, 3e trip fails on both a gamist level (its too good) and from a simulationist perspective (its utility in the ruleset causes it to be used far out of proportion to its effectiveness in a realistic fight). Despite what the Cobra Kai sensei would have you believe, "sweep the leg" doesn't really work. That's probably why they got their butts kicked by a kid who learned martial arts from doing yard work and household chores. Now if you are a professional Muay Thai kickboxer, or have a black belt in Kyokushin, well then you have a kick that hits harder than a baseball bat, so I'm inclined to give you your Trip. But against opponents wielding armor and weapons? Hmm, not so much. And for Joe Blow fighter? Hmm...not without taking some feats or powers to represent your expertise. IMO, Per Encounter strikes a nice balance between gamism and simulationism in my book. I'm happy with that. And in movies, wuxia, and anime, I don't see tripping so much. People usually get knocked down or knocked back as a result of getting hit while in the air, or with a straight on blow as a cinematic demonstration of their opponents overwhelming power. [/QUOTE]
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Trip is an Encounter Power now
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