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*Pathfinder & Starfinder
Trip is an Encounter Power now
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<blockquote data-quote="Bagpuss" data-source="post: 4091499" data-attributes="member: 3987"><p>It's not that it would be too difficult to remember, its how do you balance it. Either you make it really hard to do, or give very little advantage, in which case it will rarely get done so when someone does decide to do it, it's time to break out the rulebook (like grapple in 3rd Ed). Or you make it straight forward or with a significant advantage, in which case at least one player will do it every round to keep the opponent on the floor or getting up and suffering penalties (like the folks that exploited trip in 3rd Ed).</p><p></p><p>Or you try and reflect the genre of fantasy film and fiction, straight forward, gives a significant advantage, but still only occurs rarely. You don't see everyone tripping all the time in the fantasy genre, hence it needs to be a per encounter power, not a at-will one.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 4091499, member: 3987"] It's not that it would be too difficult to remember, its how do you balance it. Either you make it really hard to do, or give very little advantage, in which case it will rarely get done so when someone does decide to do it, it's time to break out the rulebook (like grapple in 3rd Ed). Or you make it straight forward or with a significant advantage, in which case at least one player will do it every round to keep the opponent on the floor or getting up and suffering penalties (like the folks that exploited trip in 3rd Ed). Or you try and reflect the genre of fantasy film and fiction, straight forward, gives a significant advantage, but still only occurs rarely. You don't see everyone tripping all the time in the fantasy genre, hence it needs to be a per encounter power, not a at-will one. [/QUOTE]
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Trip is an Encounter Power now
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