Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trip is an Encounter Power now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Moochava" data-source="post: 4092209" data-attributes="member: 39691"><p>You don't whittle away at someone's "chance to suddenly take a mortal blow"; nowhere does <em>that</em> happen. Yet you accept hit points without them violating your believability.</p><p></p><p></p><p></p><p>"Heroic people don't spam maneuvers like they're playing a first-generation arcade fighting game" works pretty well.</p><p></p><p>Really, the thing with hit points is that you're required to make a lot of case-by-case <em>ad hoc</em> rulings if a player has a believability complaint. (I think players with believability complaints in the middle of games should choke on a pretzel, but that's an argument for another thread.) In round 1, losing 10 hit points represents ducking a blow and getting a little winded from it; in round 2 (since the player got hit with a minor poison effect), losing 5 hit points represents a slight cut on the chin. In round 3, the character doesn't die from his 50-foot fall because he crashes through some tree branches, slowing his descent, before he hits the ground--the NPC who died from the same plunge fell ten feet to the left, of course, and there was nothing to break his fall. In previous editions of D&D--and probably in 4E too--the DM is engaged in round-by-round justifications for an abstract system that is primarily designed to facilitate entertaining game-play. 4E's per-encounter powers will occasionally require the same sort of round-by-rounding in order to sync the desire for a "realistic" experience with a mechanical contrivance designed for fun.</p><p></p><p>"How come I can't use Decapitating Blow this round?"</p><p>"You already used your per-encounter power."</p><p>"But I wanna know WHY!"</p><p>(At this point, the player is ejected from <em>my</em> table for wasting everyone's time and being a tool, but if you must humor him...)</p><p>"You're too tired from using it last time, so you can't focus."</p><p>"What about this round? In my boundless arrogance and sense of entitlement, I demand that my illusion of verisimilitude be constantly maintained, though it distracts you from providing an entertaining game."</p><p>"Okay, this round you can't line up a clear strike at anyone's head because they've watched your maneuvers and they're keeping their shields raised."</p><p>"What about <em>this</em> round? My only joy is in pretending that D&D is an accurate simulation of reality."</p><p>"This round all the orcs near you have iron gorgets that you can't cut through with your old sword."</p><p>"Okay, what about this round? I won't be happy until I've outsmarted the DM by catching him in a setting-based contradiction."</p><p>"More gorgets. They're all the rage in Orclandia."</p><p>"Would they be 'all the rage' if I had my per-encounter power available?"</p><p>"You'll never know, since you don't have it available."</p><p></p><p></p><p></p><p>I have a dozen explanations, each less flattering than the last.</p></blockquote><p></p>
[QUOTE="Moochava, post: 4092209, member: 39691"] You don't whittle away at someone's "chance to suddenly take a mortal blow"; nowhere does [i]that[/i] happen. Yet you accept hit points without them violating your believability. "Heroic people don't spam maneuvers like they're playing a first-generation arcade fighting game" works pretty well. Really, the thing with hit points is that you're required to make a lot of case-by-case [i]ad hoc[/i] rulings if a player has a believability complaint. (I think players with believability complaints in the middle of games should choke on a pretzel, but that's an argument for another thread.) In round 1, losing 10 hit points represents ducking a blow and getting a little winded from it; in round 2 (since the player got hit with a minor poison effect), losing 5 hit points represents a slight cut on the chin. In round 3, the character doesn't die from his 50-foot fall because he crashes through some tree branches, slowing his descent, before he hits the ground--the NPC who died from the same plunge fell ten feet to the left, of course, and there was nothing to break his fall. In previous editions of D&D--and probably in 4E too--the DM is engaged in round-by-round justifications for an abstract system that is primarily designed to facilitate entertaining game-play. 4E's per-encounter powers will occasionally require the same sort of round-by-rounding in order to sync the desire for a "realistic" experience with a mechanical contrivance designed for fun. "How come I can't use Decapitating Blow this round?" "You already used your per-encounter power." "But I wanna know WHY!" (At this point, the player is ejected from [i]my[/i] table for wasting everyone's time and being a tool, but if you must humor him...) "You're too tired from using it last time, so you can't focus." "What about this round? In my boundless arrogance and sense of entitlement, I demand that my illusion of verisimilitude be constantly maintained, though it distracts you from providing an entertaining game." "Okay, this round you can't line up a clear strike at anyone's head because they've watched your maneuvers and they're keeping their shields raised." "What about [i]this[/i] round? My only joy is in pretending that D&D is an accurate simulation of reality." "This round all the orcs near you have iron gorgets that you can't cut through with your old sword." "Okay, what about this round? I won't be happy until I've outsmarted the DM by catching him in a setting-based contradiction." "More gorgets. They're all the rage in Orclandia." "Would they be 'all the rage' if I had my per-encounter power available?" "You'll never know, since you don't have it available." I have a dozen explanations, each less flattering than the last. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trip is an Encounter Power now
Top