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Trip is an Encounter Power now
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<blockquote data-quote="Moochava" data-source="post: 4092314" data-attributes="member: 39691"><p>Well obviously. But it doesn't work to the extent that it does in D&D, where you just can't kill some people with a knife-thrust, despite all real-world logic. Congratulations on spending a few paragraphs to rationalize it, but it's still the same sort of thing as per-encounter powers: an event converted from "mostly random" to "mostly controlled by the players" because the latter is more fun.</p><p></p><p></p><p></p><p>To some extent I agree, but in D&D I don't really care how realistic a farmer's wife-vs.-housecat fight is, because those fights don't happen in my games and if they did I probably wouldn't waste the players' time by rolling it out. Nor do I care about footraces or arm-wrestling matches, because those don't come up in my games either. (Seriously, arm-wrestling matches? When does that happen. Don't answer--I'm sure dozens of people have dozens of thrilling arm-wrestling-themed campaigns.) I don't need D&D to accurately simulate a welterweight boxing match; in fact I'd consider page count dedicated to such a simulation a big fat waste of time. I have dozens of systems that can simulate "reality," but there are only a handful of systems that are both geared toward interesting tactical play and that aren't freakin' awful.</p></blockquote><p></p>
[QUOTE="Moochava, post: 4092314, member: 39691"] Well obviously. But it doesn't work to the extent that it does in D&D, where you just can't kill some people with a knife-thrust, despite all real-world logic. Congratulations on spending a few paragraphs to rationalize it, but it's still the same sort of thing as per-encounter powers: an event converted from "mostly random" to "mostly controlled by the players" because the latter is more fun. To some extent I agree, but in D&D I don't really care how realistic a farmer's wife-vs.-housecat fight is, because those fights don't happen in my games and if they did I probably wouldn't waste the players' time by rolling it out. Nor do I care about footraces or arm-wrestling matches, because those don't come up in my games either. (Seriously, arm-wrestling matches? When does that happen. Don't answer--I'm sure dozens of people have dozens of thrilling arm-wrestling-themed campaigns.) I don't need D&D to accurately simulate a welterweight boxing match; in fact I'd consider page count dedicated to such a simulation a big fat waste of time. I have dozens of systems that can simulate "reality," but there are only a handful of systems that are both geared toward interesting tactical play and that aren't freakin' awful. [/QUOTE]
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