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*Pathfinder & Starfinder
Trip is an Encounter Power now
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<blockquote data-quote="Falling Icicle" data-source="post: 4093340" data-attributes="member: 17077"><p>The optimal situation is that the pros are strong enugh to make it worth the action spent doing it, but that its cons discourage repeated use. This is not impossible. If it was, we wouldn't have rules for things like bull rush and grapple. Why don't people grapple every turn? Because it's not always appropriate or advantagous to do so. Combat options are just that - options. The problem in 3e was that for a fighter with improved trip, it was almost always a better option to trip than to make a regular attack. As for tripping being done excessively, it was only ever people with that feat that attempted trips on a regular basis, in my experience.</p><p></p><p>I think requiring you to have combat advantage against the creature would make sense and be a well-balanced way to approach it. It would also fit with what the martial artists in the thread have been saying. Combat advantage is exactly the kind of "opening" they're talking about. Either having trip require combat advantage and/or provoking an opportunity attack are certainly, in my opinion, adequate discouragement from using them continuously. Just because tripping was arguably an overpowered and cheesy in 3e doesn't mean that it can't be a balanced attack option in 4e.</p><p></p><p></p><p></p><p>No, it doesn't. The two biggest problems about it being a per-encounter fighter power are that it's only available to fighters and that it puts an artificial constraint on it. What if it's strategically sound to trip more than once in a fight? Why shouldn't one be able to try? </p><p></p><p>Also, having it as a power means that fighters that have it will actually be strongly encouraged to use it in every single encounter, otherwise they will feel as though their choice of encounter power went to waste. You may actually see tripping used more often this way than otherwise, simply because the fighter will figure that since he has this encounter power, he might as well put it to use.</p><p></p><p></p><p></p><p>So then don't make standing up from prone provoke an opportunity attack. Treat it as a variant of "shifting." That, or allow people to shift via rolling on the ground, so that they can get to safety before getting up. That said, depending upon how hard it is to trip someone, the AoO for getting back up may not be a problem anymore.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4093340, member: 17077"] The optimal situation is that the pros are strong enugh to make it worth the action spent doing it, but that its cons discourage repeated use. This is not impossible. If it was, we wouldn't have rules for things like bull rush and grapple. Why don't people grapple every turn? Because it's not always appropriate or advantagous to do so. Combat options are just that - options. The problem in 3e was that for a fighter with improved trip, it was almost always a better option to trip than to make a regular attack. As for tripping being done excessively, it was only ever people with that feat that attempted trips on a regular basis, in my experience. I think requiring you to have combat advantage against the creature would make sense and be a well-balanced way to approach it. It would also fit with what the martial artists in the thread have been saying. Combat advantage is exactly the kind of "opening" they're talking about. Either having trip require combat advantage and/or provoking an opportunity attack are certainly, in my opinion, adequate discouragement from using them continuously. Just because tripping was arguably an overpowered and cheesy in 3e doesn't mean that it can't be a balanced attack option in 4e. No, it doesn't. The two biggest problems about it being a per-encounter fighter power are that it's only available to fighters and that it puts an artificial constraint on it. What if it's strategically sound to trip more than once in a fight? Why shouldn't one be able to try? Also, having it as a power means that fighters that have it will actually be strongly encouraged to use it in every single encounter, otherwise they will feel as though their choice of encounter power went to waste. You may actually see tripping used more often this way than otherwise, simply because the fighter will figure that since he has this encounter power, he might as well put it to use. So then don't make standing up from prone provoke an opportunity attack. Treat it as a variant of "shifting." That, or allow people to shift via rolling on the ground, so that they can get to safety before getting up. That said, depending upon how hard it is to trip someone, the AoO for getting back up may not be a problem anymore. [/QUOTE]
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