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*Pathfinder & Starfinder
Trip is an Encounter Power now
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<blockquote data-quote="delericho" data-source="post: 4093418" data-attributes="member: 22424"><p>Legolas was obviously operating under a superlative and cinematic stunt system, where a character gains access to various stunt components based on their skill and feat selection (so that Legolas has access to the vision, movement, balance, climbing and archery stunt components), where a stunt is allowed if the character has the right stunt components available, and where a stunt gains a huge bonus on the roll only on the first time it is used.</p><p></p><p>So, if Legolas wants to balance on the back of the Cave Troll, and drill it with two arrows, then he must have the balance and archery stunt components (which he does). He must then make the Stunt roll (probably a balance check vs a suitably high DC; he gets a bonus for a unique stunt). If succesful, he then makes an attack roll for double damage (and probably an auto-crit).</p><p></p><p>Of course, if he tries it a second time then he certainly can... but he doesn't get the 'unique stunt' bonus.</p><p></p><p>Adopting such a system into D&D would have the down-side of requiring greater DM flexibility than is currently assumed in 3e (and probably will in 4e) - it's more suited to advanced players in the same way that Iron Heroes is.</p><p></p><p>However, doing so also deals with the three components of the 'trip problem':</p><p></p><p>1) Characters can try (whatever) as often as they like.</p><p>2) (Whatever) can be powerful enough to make it a valid choice.</p><p>3) (Whatever) can be difficult enough to prevent abuse - sure, your trip monkey can try to trip as often as he likes, but unless he can build new and unique stunts to go with it, he's probably going to fail.</p></blockquote><p></p>
[QUOTE="delericho, post: 4093418, member: 22424"] Legolas was obviously operating under a superlative and cinematic stunt system, where a character gains access to various stunt components based on their skill and feat selection (so that Legolas has access to the vision, movement, balance, climbing and archery stunt components), where a stunt is allowed if the character has the right stunt components available, and where a stunt gains a huge bonus on the roll only on the first time it is used. So, if Legolas wants to balance on the back of the Cave Troll, and drill it with two arrows, then he must have the balance and archery stunt components (which he does). He must then make the Stunt roll (probably a balance check vs a suitably high DC; he gets a bonus for a unique stunt). If succesful, he then makes an attack roll for double damage (and probably an auto-crit). Of course, if he tries it a second time then he certainly can... but he doesn't get the 'unique stunt' bonus. Adopting such a system into D&D would have the down-side of requiring greater DM flexibility than is currently assumed in 3e (and probably will in 4e) - it's more suited to advanced players in the same way that Iron Heroes is. However, doing so also deals with the three components of the 'trip problem': 1) Characters can try (whatever) as often as they like. 2) (Whatever) can be powerful enough to make it a valid choice. 3) (Whatever) can be difficult enough to prevent abuse - sure, your trip monkey can try to trip as often as he likes, but unless he can build new and unique stunts to go with it, he's probably going to fail. [/QUOTE]
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