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Trip is an Encounter Power now
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<blockquote data-quote="Kahuna Burger" data-source="post: 4093780" data-attributes="member: 8439"><p>After reading through this, I've realized something important - I like tripping. I like tripping and disarming and tanglefoot bagging and grease spells, and it doesn't get monotonous when I play a "trip monkey" character, because it's really a "support monkey" who uses combinations of all of the above plus more to reduce the effectiveness of an enemy for the other team members. </p><p></p><p>I like tripping when I'm running a game and my players do it, too. I don't like the true monotony that for me comes from swing hit swing miss swing hit but displaced swing we're finally done. The 3e rules were by no means perfect, but they worked for creative combat solutions if they were needed. </p><p></p><p>And the only broken tripper I've ever seen was a 3.0 Lasher which sucked for various reasons only tangentally related to the basic trip mechanics. If brokenness was a concern, the only houserule I would need to make to bring down the power and keep the ability just where I like it thematicly would be to say that you can trip (or disarm, grapple or bull rush) under the same set of circumstances where you can sneak attack.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 4093780, member: 8439"] After reading through this, I've realized something important - I like tripping. I like tripping and disarming and tanglefoot bagging and grease spells, and it doesn't get monotonous when I play a "trip monkey" character, because it's really a "support monkey" who uses combinations of all of the above plus more to reduce the effectiveness of an enemy for the other team members. I like tripping when I'm running a game and my players do it, too. I don't like the true monotony that for me comes from swing hit swing miss swing hit but displaced swing we're finally done. The 3e rules were by no means perfect, but they worked for creative combat solutions if they were needed. And the only broken tripper I've ever seen was a 3.0 Lasher which sucked for various reasons only tangentally related to the basic trip mechanics. If brokenness was a concern, the only houserule I would need to make to bring down the power and keep the ability just where I like it thematicly would be to say that you can trip (or disarm, grapple or bull rush) under the same set of circumstances where you can sneak attack. [/QUOTE]
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Trip is an Encounter Power now
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