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*Pathfinder & Starfinder
Trip is an Encounter Power now
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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4093897" data-attributes="member: 57974"><p>I agree that they worded it badly. </p><p></p><p>However, I think that constant tripping is more damaging to SoD than a limited use trip attack. Have you ever thought about the connotations of trying to trip someone with a sharp, pointy object that they are trying frantically to stick into every part of your body, while dodging and feinting and trying actively to prevent you from doing the same? It becomes even more fun when your hands are full, too. </p><p></p><p>The once-per-encounter trip ability works for me because it represents to my mind the one time when the warrior manages to set his opponent up for the attempt. He's skillfully maneuvered his foe into a position where tripping is possible under the circumstances. He can't do it constantly, because it's all about grasping a fleeting opportunity.</p><p></p><p>And as for mages not being able to trip, for example? Well, if a bookworm tries to trip an ogre, I'd expect that the next result would be the bookworm lying on the ground screaming, missing a leg. Melee combat is fast and deadly. I'm fairly muscular because I split all my own firewood after dragging it back from the forest, but I know that I don't have "combat reflexes." I would require quite a bit of training before I could even hope to trip someone proficient in fighting (say even a mid-level karate student). In other words, I would have to multiclass into fighter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> before I'd have a realistic chance of tripping someone who was trained to fight. If my penalty was anything like realistic at the moment, it would be -30, not -4.</p><p></p><p>So, the rule works for me. There's a lot of difference between "trying a trip" and "trying a trip against someone who is armed, agile, and trying desperately to kill you, and actually having a fair chance of tripping them."</p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4093897, member: 57974"] I agree that they worded it badly. However, I think that constant tripping is more damaging to SoD than a limited use trip attack. Have you ever thought about the connotations of trying to trip someone with a sharp, pointy object that they are trying frantically to stick into every part of your body, while dodging and feinting and trying actively to prevent you from doing the same? It becomes even more fun when your hands are full, too. The once-per-encounter trip ability works for me because it represents to my mind the one time when the warrior manages to set his opponent up for the attempt. He's skillfully maneuvered his foe into a position where tripping is possible under the circumstances. He can't do it constantly, because it's all about grasping a fleeting opportunity. And as for mages not being able to trip, for example? Well, if a bookworm tries to trip an ogre, I'd expect that the next result would be the bookworm lying on the ground screaming, missing a leg. Melee combat is fast and deadly. I'm fairly muscular because I split all my own firewood after dragging it back from the forest, but I know that I don't have "combat reflexes." I would require quite a bit of training before I could even hope to trip someone proficient in fighting (say even a mid-level karate student). In other words, I would have to multiclass into fighter ;) before I'd have a realistic chance of tripping someone who was trained to fight. If my penalty was anything like realistic at the moment, it would be -30, not -4. So, the rule works for me. There's a lot of difference between "trying a trip" and "trying a trip against someone who is armed, agile, and trying desperately to kill you, and actually having a fair chance of tripping them." [/QUOTE]
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