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<blockquote data-quote="Li Shenron" data-source="post: 4094456" data-attributes="member: 1465"><p>I totally agree.</p><p></p><p>The kind of verisimilitude/believability I enjoy from a RPG is this. </p><p></p><p>It's not about "simulating" minor differences in weapons (I was against 3.5 weapon size rules! where are all those people who said they were "needed"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) or slight variations of circumstances (God bless the guy who wrote that simply beautiful 3ed rule of just apply +2/-2 circumstance mod when you don't know what to do).</p><p></p><p>It's about being able to first think what you want to do, and then find a rule that lets you do it, and not first look at the rules and then rule out what you cannot do it.</p><p></p><p>Because if the rules work this way, then both kind of people can enjoy the game, the one who wants to reason this way, and the one who has fun in first reading the rules and then studying the opportunities: the fact that rules are "believable" doesn't make it unfun to play in the second way. But if the rules don't care at all for believability, then the first type of gamer is going to have a much harder time enjoying the game...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 4094456, member: 1465"] I totally agree. The kind of verisimilitude/believability I enjoy from a RPG is this. It's not about "simulating" minor differences in weapons (I was against 3.5 weapon size rules! where are all those people who said they were "needed"? ;) ) or slight variations of circumstances (God bless the guy who wrote that simply beautiful 3ed rule of just apply +2/-2 circumstance mod when you don't know what to do). It's about being able to first think what you want to do, and then find a rule that lets you do it, and not first look at the rules and then rule out what you cannot do it. Because if the rules work this way, then both kind of people can enjoy the game, the one who wants to reason this way, and the one who has fun in first reading the rules and then studying the opportunities: the fact that rules are "believable" doesn't make it unfun to play in the second way. But if the rules don't care at all for believability, then the first type of gamer is going to have a much harder time enjoying the game... [/QUOTE]
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