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*Pathfinder & Starfinder
Trip Weapons?
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<blockquote data-quote="Volaran" data-source="post: 5516665" data-attributes="member: 592"><p>Not always the case. Some designate that they are a standard action (bull rush, grapple, overrun, dirty trick, drag, reposition or steal) or part of a charge (bull rush and overrun).</p><p></p><p>The examples you gave (disarm and trip) can replace any attack, including iterative attacks, and attacks of opportunity. Since Noobooser is a new player, it may be best to make the distinction early on.</p><p></p><p>I do agree with Dingo's assessment of the whip as very useful for disarming and tripping, but you do give up the ability to threaten, and you draw attacks of opportunity if using it in melee. It would be advisable to keep a melee weapon present as well. The flail is a good one for a trip specialist, as the OP mentioned.</p><p></p><p>As Dingo 333 noted, the weapons designated as 'Trip' allow you to drop them to avoid being tripped if your attempt fails, but you can use the trip combat maneuvers without them.</p></blockquote><p></p>
[QUOTE="Volaran, post: 5516665, member: 592"] Not always the case. Some designate that they are a standard action (bull rush, grapple, overrun, dirty trick, drag, reposition or steal) or part of a charge (bull rush and overrun). The examples you gave (disarm and trip) can replace any attack, including iterative attacks, and attacks of opportunity. Since Noobooser is a new player, it may be best to make the distinction early on. I do agree with Dingo's assessment of the whip as very useful for disarming and tripping, but you do give up the ability to threaten, and you draw attacks of opportunity if using it in melee. It would be advisable to keep a melee weapon present as well. The flail is a good one for a trip specialist, as the OP mentioned. As Dingo 333 noted, the weapons designated as 'Trip' allow you to drop them to avoid being tripped if your attempt fails, but you can use the trip combat maneuvers without them. [/QUOTE]
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Trip Weapons?
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