Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
trip, whip and twf
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 2462327" data-attributes="member: 5122"><p>That just makes no sense. It doesn't fit the language, and it doesn't fit the way other combat modifier trade-offs work.</p><p></p><p>Again, you've got it backward: the penalty isn't incurred for having the option to attack, the option to attack is gained by <em>accepting the penalty</em>. Just like the additional damage with Power Attack is gained by accepting the penalty. Just like the additional AC with Combat Expertise is gained by accepting the penalty to attacks. Just like the additional AC for fighting defensively is gained for accepting the -4 to attacks. </p><p></p><p>You keep saying this, but it's only partially true. "Wielding a second weapon in the off-hand" is <em>one condition</em>, of two, of being able to make a second attack with that weapon; the other condition is "being willing to accept the combat modifier trade-off" (namely, the TWF penalties) <em>exactly</em> like other combat modifier trade-offs. If you're not willing to accept the penalties, you don't get the benefit. The penalty isn't <em>imposed</em> on you just because you happen to be holding a weapon in your other hand.</p><p></p><p>Do TWF penalties automatically apply if the TWFer is holding a <em>rod of lordly might</em> in his off-hand? How about if he's holding a bar-stool in his off-hand? How about if he's got a magic ring that automatically <em>shocking grasps</em> someone hit with a touch attack? How about if he's got Improved Unarmed Strike?</p><p></p><p>Of course TWF penalties don't apply ... <em>unless the TWFer wants them to</em>, so that he has the option of attacking with the <em>rod</em> or attack with the improvised weapon (bar stool).</p><p></p><p>You wrote this, and you don't see the contradiction? You don't see the missing phrase that makes these all follow a similar model?</p><p></p><p>If you wield a second weapon (one condition, making it possible at all) <em>and</em> if you choose to take a penalty (a second condition, also making it possible at all), you can make an extra attack. In every case, you <em>choose to take a penalty</em>. That's how combat-modifier trade-offs work in D&D. I honestly don't get why you think TWF is the exception, just because they worded a sentence with a comma, rather than without one.</p><p></p><p>No, that's not what I said ... I said that it's the acceptance of the penalty (combined with the wielding of the additional weapon) that makes the extra attack an option.</p><p></p><p>Of course you can. (Even aside from the obvious "I can't make a full attack at all" scenarios.) You can turn down the possible benefit of holding two weapons simply by not fulfilling the other condition required to gain the benefit: accepting penalties to your attacks.</p><p></p><p>D&D does not force combat-modifier trade-offs on characters. They have to be <em>accepted</em> by the character. When a character declares that he is charging, he accepts a -2 penalty to AC, but he is <em>not</em> forced to make an attack. You pay the penalty for the possible benefit, you don't have the penalty imposed upon you. You <em>choose</em> to take the penalty in exchange for the possible benefit, you don't have the penalty imposed on you.</p><p></p><p>For some reason, you seem to think the phrase "<em>f you wield a weapon in your off-hand"</em> has a special meaning because it's set off by a comma from the remainder of the phrase: "you can get one extra attack per round with that weapon." It doesn't have a special meaning. It's simply another way of saying "You can get one extra attack per round with a weapon you wield in your off-hand."</p><p></p><p>And <em>if you "fight this way"</em> (i.e., if you have a weapon in your off-hand and you want to make an extra attack with it), you have to accept the associated penalties.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 2462327, member: 5122"] That just makes no sense. It doesn't fit the language, and it doesn't fit the way other combat modifier trade-offs work. Again, you've got it backward: the penalty isn't incurred for having the option to attack, the option to attack is gained by [i]accepting the penalty[/i]. Just like the additional damage with Power Attack is gained by accepting the penalty. Just like the additional AC with Combat Expertise is gained by accepting the penalty to attacks. Just like the additional AC for fighting defensively is gained for accepting the -4 to attacks. You keep saying this, but it's only partially true. "Wielding a second weapon in the off-hand" is [i]one condition[/i], of two, of being able to make a second attack with that weapon; the other condition is "being willing to accept the combat modifier trade-off" (namely, the TWF penalties) [i]exactly[/i] like other combat modifier trade-offs. If you're not willing to accept the penalties, you don't get the benefit. The penalty isn't [i]imposed[/i] on you just because you happen to be holding a weapon in your other hand. Do TWF penalties automatically apply if the TWFer is holding a [i]rod of lordly might[/i] in his off-hand? How about if he's holding a bar-stool in his off-hand? How about if he's got a magic ring that automatically [i]shocking grasps[/i] someone hit with a touch attack? How about if he's got Improved Unarmed Strike? Of course TWF penalties don't apply ... [i]unless the TWFer wants them to[/i], so that he has the option of attacking with the [i]rod[/i] or attack with the improvised weapon (bar stool). You wrote this, and you don't see the contradiction? You don't see the missing phrase that makes these all follow a similar model? If you wield a second weapon (one condition, making it possible at all) [i]and[/i] if you choose to take a penalty (a second condition, also making it possible at all), you can make an extra attack. In every case, you [i]choose to take a penalty[/i]. That's how combat-modifier trade-offs work in D&D. I honestly don't get why you think TWF is the exception, just because they worded a sentence with a comma, rather than without one. No, that's not what I said ... I said that it's the acceptance of the penalty (combined with the wielding of the additional weapon) that makes the extra attack an option. Of course you can. (Even aside from the obvious "I can't make a full attack at all" scenarios.) You can turn down the possible benefit of holding two weapons simply by not fulfilling the other condition required to gain the benefit: accepting penalties to your attacks. D&D does not force combat-modifier trade-offs on characters. They have to be [i]accepted[/i] by the character. When a character declares that he is charging, he accepts a -2 penalty to AC, but he is [i]not[/i] forced to make an attack. You pay the penalty for the possible benefit, you don't have the penalty imposed upon you. You [i]choose[/i] to take the penalty in exchange for the possible benefit, you don't have the penalty imposed on you. For some reason, you seem to think the phrase "[i]f you wield a weapon in your off-hand"[/i] has a special meaning because it's set off by a comma from the remainder of the phrase: "you can get one extra attack per round with that weapon." It doesn't have a special meaning. It's simply another way of saying "You can get one extra attack per round with a weapon you wield in your off-hand." And [i]if you "fight this way"[/i] (i.e., if you have a weapon in your off-hand and you want to make an extra attack with it), you have to accept the associated penalties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
trip, whip and twf
Top