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*Pathfinder & Starfinder
Triple HP at 1st level?
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<blockquote data-quote="delericho" data-source="post: 3951620" data-attributes="member: 22424"><p>I like low-level play. I feel it gives better developed and more organic characters than you get if you start at higher levels. And the greater lethality is a part of that experience. However, I believe it represents a barrier to new players coming into the game.</p><p></p><p>Although the example I gave was extreme, it isn't hugely uncommon for the party Wizard, at least, to be dropped out of action by a single attack before he even gets to act. Even if he's not killed outright, that is not a good advert for the game.</p><p></p><p></p><p></p><p>Frankly, I'm at a loss as to why <em>anyone</em> would start playing D&D. This is all connected to my "the buy-in is too high" argument. But here's the thing:</p><p></p><p>Before you get to play, <em>someone</em> has to buy the three core rulebooks ($105 at cover price in 4e), then read those near-1,000 pages of text, then create an adventure.</p><p></p><p>The rest of the players either need to read a significant chunk of the PHB (say, 100 pages), or need to have the rules explained to them by the DM. Then they have to go through the process of creating characters.</p><p></p><p>And then they get to <em>start</em> having fun.</p><p></p><p>Now, you add the very real possibility that the 1st level Wizard can get hit by a critical hit from that Goblin's arrow and taken out of action <em>before he even gets to take his first action</em>, followed by several minutes waiting for the Cleric to heal him... if the Cleric isn't too busy doing other things, and if the Cleric rolls well enough on Cure Light Wounds to restore him to positive hit points.</p><p></p><p>Suddenly, WoW looks very good by comparison.</p><p></p><p></p><p></p><p>I'm not keen on any rule system that requires the DM to start cheating right at the outset of the campaign in order for people to have fun. It's a <em>really</em> bad precedent to set. Better, IMO, to fix the rules, and let the experts house rule things back to better suit themselves.</p></blockquote><p></p>
[QUOTE="delericho, post: 3951620, member: 22424"] I like low-level play. I feel it gives better developed and more organic characters than you get if you start at higher levels. And the greater lethality is a part of that experience. However, I believe it represents a barrier to new players coming into the game. Although the example I gave was extreme, it isn't hugely uncommon for the party Wizard, at least, to be dropped out of action by a single attack before he even gets to act. Even if he's not killed outright, that is not a good advert for the game. Frankly, I'm at a loss as to why [i]anyone[/i] would start playing D&D. This is all connected to my "the buy-in is too high" argument. But here's the thing: Before you get to play, [i]someone[/i] has to buy the three core rulebooks ($105 at cover price in 4e), then read those near-1,000 pages of text, then create an adventure. The rest of the players either need to read a significant chunk of the PHB (say, 100 pages), or need to have the rules explained to them by the DM. Then they have to go through the process of creating characters. And then they get to [i]start[/i] having fun. Now, you add the very real possibility that the 1st level Wizard can get hit by a critical hit from that Goblin's arrow and taken out of action [i]before he even gets to take his first action[/i], followed by several minutes waiting for the Cleric to heal him... if the Cleric isn't too busy doing other things, and if the Cleric rolls well enough on Cure Light Wounds to restore him to positive hit points. Suddenly, WoW looks very good by comparison. I'm not keen on any rule system that requires the DM to start cheating right at the outset of the campaign in order for people to have fun. It's a [i]really[/i] bad precedent to set. Better, IMO, to fix the rules, and let the experts house rule things back to better suit themselves. [/QUOTE]
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Triple HP at 1st level?
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