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*Pathfinder & Starfinder
Triple HP at 1st level?
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<blockquote data-quote="med stud" data-source="post: 3958731" data-attributes="member: 1211"><p>If D&D lvl 1 will be like SWSE lvl 1 I like it. When DMing low levels I feel many situations are too insecure. If two hobgoblins get into flanking position vs one lvl 1 3.0 fighter there is a very good chance of that fighter dying right there. You may say that it is realistic (and it is, two vs one is realistically a very dangerous situation) but it also limits the use of intelligent opponents IMO.</p><p></p><p>If four adventurers take on a dungeon with, say, 10 hobgoblins I feel like I have to invent a reason why the hobgoblins don't fall back, get together and attack in full force. Besides, triple HP will provide for a "critical hit buffer" so that a PC won't be one shotted by a critical.</p><p></p><p>Besides, I think that with intelligent monsters lethality doesn't have to be a function of low HP. If a bunch of PCs decide to run from hobgoblins, all it takes for them not to get away is if one of them is short or is wearing medium or heavy armor. If the PCs attack hobgoblins, are overwhelmed and run for it then the hobgoblins can pursue them far beyond the dungeon and hobgoblins seem well suited for pursues. So I still think that you can keep low level lethality even if it will be a different kind.</p></blockquote><p></p>
[QUOTE="med stud, post: 3958731, member: 1211"] If D&D lvl 1 will be like SWSE lvl 1 I like it. When DMing low levels I feel many situations are too insecure. If two hobgoblins get into flanking position vs one lvl 1 3.0 fighter there is a very good chance of that fighter dying right there. You may say that it is realistic (and it is, two vs one is realistically a very dangerous situation) but it also limits the use of intelligent opponents IMO. If four adventurers take on a dungeon with, say, 10 hobgoblins I feel like I have to invent a reason why the hobgoblins don't fall back, get together and attack in full force. Besides, triple HP will provide for a "critical hit buffer" so that a PC won't be one shotted by a critical. Besides, I think that with intelligent monsters lethality doesn't have to be a function of low HP. If a bunch of PCs decide to run from hobgoblins, all it takes for them not to get away is if one of them is short or is wearing medium or heavy armor. If the PCs attack hobgoblins, are overwhelmed and run for it then the hobgoblins can pursue them far beyond the dungeon and hobgoblins seem well suited for pursues. So I still think that you can keep low level lethality even if it will be a different kind. [/QUOTE]
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Triple HP at 1st level?
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