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*Pathfinder & Starfinder
Triple HP at 1st level?
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<blockquote data-quote="ruemere" data-source="post: 3961163" data-attributes="member: 5515"><p>WFRP PCs get Fate points, dangerous weapons and greater durability than 1st level d20 characters. It does not preclude low level play.</p><p>All you need to do, is to ensure that damage scales appropriately with levels. </p><p></p><p>For example, if you deem your characters too durable, simply improve monster damage-dealing qualities with fixed bonuses (I found that attack roll bonuses work best). That way, a group of wolves can still present a threat, but they will not pose a threat to overall game balance - it's just that hitpoint reserves will go down as fast as previously.</p><p></p><p>Of course, one has to somehow rationalize game changes... special monster feats, terrifying effects of unholy ground or similar. Or say to your players that you have improved monsters a bit. Or, my preferred solution, decrease number of magic items in game.</p><p></p><p>In my Scarred Lands campaign number of characters is significantly bigger than that of canonical four (6-7 plus cohorts), yet, due to scarcity of magic items, their defensive capabilities remain low. That's why a horde of low level monsters still poses a threat - 30 or so Shadowspawn Zombies (homebrew variation of zombie, capable of feeding on death of other monsters in their vicinity) almost wiped down 10th level party in close quarter combat.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 3961163, member: 5515"] WFRP PCs get Fate points, dangerous weapons and greater durability than 1st level d20 characters. It does not preclude low level play. All you need to do, is to ensure that damage scales appropriately with levels. For example, if you deem your characters too durable, simply improve monster damage-dealing qualities with fixed bonuses (I found that attack roll bonuses work best). That way, a group of wolves can still present a threat, but they will not pose a threat to overall game balance - it's just that hitpoint reserves will go down as fast as previously. Of course, one has to somehow rationalize game changes... special monster feats, terrifying effects of unholy ground or similar. Or say to your players that you have improved monsters a bit. Or, my preferred solution, decrease number of magic items in game. In my Scarred Lands campaign number of characters is significantly bigger than that of canonical four (6-7 plus cohorts), yet, due to scarcity of magic items, their defensive capabilities remain low. That's why a horde of low level monsters still poses a threat - 30 or so Shadowspawn Zombies (homebrew variation of zombie, capable of feeding on death of other monsters in their vicinity) almost wiped down 10th level party in close quarter combat. Regards, Ruemere [/QUOTE]
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Triple HP at 1st level?
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