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General Tabletop Discussion
*Pathfinder & Starfinder
Triple HP at 1st level?
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<blockquote data-quote="Henry" data-source="post: 3963329" data-attributes="member: 158"><p>WFRP characters are marginally more survivable than 1st level 3E D&D characters, and this drops away completely by 3rd level. In addition, WFRP characters have critical hits that can lop off arms, stand risk of diseases that can kill them more easily than D&D diseases (the number of 3E characters who died from a disease outbreak has got to be extremely small), and even spellcasters in WFRP can't depend on their own spells 100% of the time. Or even 50% of the time, depending on the spell. WFRP characters are all about success in spite of themselves, rather than because of them. </p><p></p><p></p><p></p><p>The part i've always disagreed with is increasing numbers just for the sake of increasing numbers. Why have hit point totals in the dozens and damage in the dozens, when having both in the teens work just as well? I can certainly increase numbers as you mention, but I'm speaking in terms of the game being useful for DMs of all stripes, not just the majority. That the game seems to be phasing out low-level "fragile" play completely in favor of a more powerful baseline means one thing: For the 5th edition, the majority that was happy in 4E is no longer the majority, and the game gets rewritten to even higher baseline numbers again; then in 6E, it gets written to even higher baselines. Before long, it's like RIFTS with "megadamage" and tac-nuke equivalents for 1st level PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>More seriously, I can always supplement my play with other games, that's not the point: I just dislike the idea that D&D can no longer support a wide range of play, but seems to be going to "over the top." I'll have to wait and see when June gets here, but all the "over the top" descriptions make me think this is the way it's going.</p></blockquote><p></p>
[QUOTE="Henry, post: 3963329, member: 158"] WFRP characters are marginally more survivable than 1st level 3E D&D characters, and this drops away completely by 3rd level. In addition, WFRP characters have critical hits that can lop off arms, stand risk of diseases that can kill them more easily than D&D diseases (the number of 3E characters who died from a disease outbreak has got to be extremely small), and even spellcasters in WFRP can't depend on their own spells 100% of the time. Or even 50% of the time, depending on the spell. WFRP characters are all about success in spite of themselves, rather than because of them. The part i've always disagreed with is increasing numbers just for the sake of increasing numbers. Why have hit point totals in the dozens and damage in the dozens, when having both in the teens work just as well? I can certainly increase numbers as you mention, but I'm speaking in terms of the game being useful for DMs of all stripes, not just the majority. That the game seems to be phasing out low-level "fragile" play completely in favor of a more powerful baseline means one thing: For the 5th edition, the majority that was happy in 4E is no longer the majority, and the game gets rewritten to even higher baseline numbers again; then in 6E, it gets written to even higher baselines. Before long, it's like RIFTS with "megadamage" and tac-nuke equivalents for 1st level PCs. ;) More seriously, I can always supplement my play with other games, that's not the point: I just dislike the idea that D&D can no longer support a wide range of play, but seems to be going to "over the top." I'll have to wait and see when June gets here, but all the "over the top" descriptions make me think this is the way it's going. [/QUOTE]
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Triple HP at 1st level?
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