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<blockquote data-quote="Insight" data-source="post: 3620589" data-attributes="member: 11437"><p>Machete leans out the passenger's side window with his newly-acquired AK-47 and fires it at the motorcycle. <span style="color: sienna">"You're not getting away that easily, Ponchito,"</span> he says.</p><p></p><p>[sblock=Combat, Round Five(?)]</p><p><strong><u>1. Attack Roll</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1131088" target="_blank">First shot with the AK-47 (taking range penalty of -2) (1d20=8)</a> </p><p><strong><u>2. Attack Roll</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1131090" target="_blank">Second shot with the AK-47 (taking range penalty of -2) (1d20=20)</a>. That's a Threat. Damn, I'm running out of Action Dice. I'll go ahead and activate it as a Critical Hit.</p><p><strong><u>2. Damage Roll</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1131098" target="_blank">Damage for the AK-47 (Critical Hit) (3d6=12)</a></p><p></p><p>Since Machete hit the motorcycle with a critical hit, and spent 1 action die, the motorcycle automatically fails one damage save. In addition, the motorcycle must attempt a Damage save DC 16 or take another damage result. I don't know if the motorcycle has taken any more damage, but if so, it's cumulative as far as the damage save is concerned.</p><p></p><p>Here are the damage results:</p><p><strong><u>Automatic Damage Result</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1131107" target="_blank">vehicle damage result (1d20=5)</a> - Controls (attack severs hydraulic lines, control cables, or steerage links, vehicle's Turning Power Rating decreases by 1).</p><p><strong><u>Possible Damage Result</u></strong>: <a href="http://invisiblecastle.com/find.py?id=1131115" target="_blank">vehicle damage result (1d20=16)</a> - Traction (attack hits one of the vehicle's tires, tire must make a damage save DC 16 (+1 to the save for size, I don't think the normal vehicle save mod applies), if save fails, tire is punctured and vehicle's Turning Power rating decreases by 2).</p><p></p><p>According to the Vehicle Damage section (p.235), if the motorcycle suffers a number of damage results equal to 1/2 the squares it occupies (1 square for most motorcycles in the book), the vehicle becomes <em>inoperable</em>. I'd guess there's be the possiblity of a crash at that point, since he's going so fast <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p>[/sblock]</p><p></p><p>Machete pulls himself and the rifle inside the SUV. Seeing the result of his work, Machete smiles, the first time Leadfoot or anyone else in his presence has seen the normally dour figure crack such a smile. <span style="color: sienna">"Our work is done here,"</span> Machete says. <span style="color: sienna">"Let's scoop him up and head back."</span></p></blockquote><p></p>
[QUOTE="Insight, post: 3620589, member: 11437"] Machete leans out the passenger's side window with his newly-acquired AK-47 and fires it at the motorcycle. [color=sienna]"You're not getting away that easily, Ponchito,"[/color] he says. [sblock=Combat, Round Five(?)] [b][u]1. Attack Roll[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1131088]First shot with the AK-47 (taking range penalty of -2) (1d20=8)[/url] [b][u]2. Attack Roll[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1131090]Second shot with the AK-47 (taking range penalty of -2) (1d20=20)[/url]. That's a Threat. Damn, I'm running out of Action Dice. I'll go ahead and activate it as a Critical Hit. [b][u]2. Damage Roll[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1131098]Damage for the AK-47 (Critical Hit) (3d6=12)[/url] Since Machete hit the motorcycle with a critical hit, and spent 1 action die, the motorcycle automatically fails one damage save. In addition, the motorcycle must attempt a Damage save DC 16 or take another damage result. I don't know if the motorcycle has taken any more damage, but if so, it's cumulative as far as the damage save is concerned. Here are the damage results: [b][u]Automatic Damage Result[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1131107]vehicle damage result (1d20=5)[/url] - Controls (attack severs hydraulic lines, control cables, or steerage links, vehicle's Turning Power Rating decreases by 1). [b][u]Possible Damage Result[/u][/b]: [url=http://invisiblecastle.com/find.py?id=1131115]vehicle damage result (1d20=16)[/url] - Traction (attack hits one of the vehicle's tires, tire must make a damage save DC 16 (+1 to the save for size, I don't think the normal vehicle save mod applies), if save fails, tire is punctured and vehicle's Turning Power rating decreases by 2). According to the Vehicle Damage section (p.235), if the motorcycle suffers a number of damage results equal to 1/2 the squares it occupies (1 square for most motorcycles in the book), the vehicle becomes [i]inoperable[/i]. I'd guess there's be the possiblity of a crash at that point, since he's going so fast :lol: [/sblock] Machete pulls himself and the rifle inside the SUV. Seeing the result of his work, Machete smiles, the first time Leadfoot or anyone else in his presence has seen the normally dour figure crack such a smile. [color=sienna]"Our work is done here,"[/color] Machete says. [color=sienna]"Let's scoop him up and head back."[/color] [/QUOTE]
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