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<blockquote data-quote="Insight" data-source="post: 3623606" data-attributes="member: 11437"><p><span style="color: sienna">"All right,"</span> a kneeling Machete says to the wake prisoner. <span style="color: sienna">"Let's get down to business. You are in some serious trouble. But you probably know that already."</span></p><p></p><p>Machete stands and walks to the other side of the bathroom. <span style="color: sienna">"No one knows where you are, and no one's coming to find you."</span> Machete rips the shower curtain from the rod. <span style="color: sienna">"So you might as well talk,"</span> he says.</p><p></p><p><span style="color: sienna">"I'm gonna ask you a few questions. If you answer them, and I <em>believe</em> your answers, no one has to get hurt."</span> </p><p></p><p>Machete pulls a wrench out of his bag. <span style="color: sienna">"So, the questions,"</span> he says, tapping the wrench in one hand against the other while speaking. <span style="color: sienna">"Who are you working for?"</span> </p><p></p><p>Before the prisoner can answer, <span style="color: sienna">"Why were you and your dead friends trying to stop us from following the twins?"</span></p><p></p><p>[sblock=Interrogation, Round One]</p><p>I'm hoping that at least the Prey will get a -4 penalty for having <em>no hope of rescue</em>, and it'd be nice if he also gets a -6 penalty for <em>threat of torture</em>, but I can do more of that later, if need be. </p><p></p><p>I'm going to use the <strong><u>Goad</u></strong> strategy. It requires an Intimidation check.</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1133014" target="_blank">intimidation check (+6 base, -4 for Goad) (1d20+2=22)</a> - That's a THREAT on the Intimidate check. Not sure what that does, if anything. If this is like Coercion (p.134), a Threat halves the time required (Goad takes 1 hour, so that would reduce it to 1/2 hour). According to the general rules for Dramatic Conflicts, a Critical Success will automatically reduce the lead by 1 to 5. I'll go ahead and spend my last Action Die to activate the Critical Success.</p><p></p><p>Assuming Machete wins the opposed check, the only advantage he can choose is <strong><u>Slip</u></strong>. If Machete wins, he automatically gets one Slip. If Machete wins by 8 or more, he gets another Slip. If Machete somehow wins by 16 or more, Machete gets another Slip. Machete will use each of these Slips to extract 1 clue or important secret from the Prey. Each of these will help next round by adding to Machete's effective Base Will Save for the purposes of selecting Strategies.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3623606, member: 11437"] [color=sienna]"All right,"[/color] a kneeling Machete says to the wake prisoner. [color=sienna]"Let's get down to business. You are in some serious trouble. But you probably know that already."[/color] Machete stands and walks to the other side of the bathroom. [color=sienna]"No one knows where you are, and no one's coming to find you."[/color] Machete rips the shower curtain from the rod. [color=sienna]"So you might as well talk,"[/color] he says. [color=sienna]"I'm gonna ask you a few questions. If you answer them, and I [i]believe[/i] your answers, no one has to get hurt."[/color] Machete pulls a wrench out of his bag. [color=sienna]"So, the questions,"[/color] he says, tapping the wrench in one hand against the other while speaking. [color=sienna]"Who are you working for?"[/color] Before the prisoner can answer, [color=sienna]"Why were you and your dead friends trying to stop us from following the twins?"[/color] [sblock=Interrogation, Round One] I'm hoping that at least the Prey will get a -4 penalty for having [i]no hope of rescue[/i], and it'd be nice if he also gets a -6 penalty for [i]threat of torture[/i], but I can do more of that later, if need be. I'm going to use the [b][u]Goad[/u][/b] strategy. It requires an Intimidation check. [url=http://invisiblecastle.com/find.py?id=1133014]intimidation check (+6 base, -4 for Goad) (1d20+2=22)[/url] - That's a THREAT on the Intimidate check. Not sure what that does, if anything. If this is like Coercion (p.134), a Threat halves the time required (Goad takes 1 hour, so that would reduce it to 1/2 hour). According to the general rules for Dramatic Conflicts, a Critical Success will automatically reduce the lead by 1 to 5. I'll go ahead and spend my last Action Die to activate the Critical Success. Assuming Machete wins the opposed check, the only advantage he can choose is [b][u]Slip[/u][/b]. If Machete wins, he automatically gets one Slip. If Machete wins by 8 or more, he gets another Slip. If Machete somehow wins by 16 or more, Machete gets another Slip. Machete will use each of these Slips to extract 1 clue or important secret from the Prey. Each of these will help next round by adding to Machete's effective Base Will Save for the purposes of selecting Strategies.[/sblock] [/QUOTE]
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