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<blockquote data-quote="Psion" data-source="post: 3661267" data-attributes="member: 172"><p>[sblock=OOC]</p><p>I'm going to assume that first round, Leadfoot and Saint move up 30 ft behind you two and take cover.</p><p>[/sblock]</p><p></p><p>As Machete and Veins roll forward, Leadfoot and Saint bring up the rear.</p><p></p><p>The lackeys unleash a volley of fire on the agents as they approach.</p><p></p><p>[sblock=OOC]</p><p>Each lackey lets loose with 2 bursts, one at each agent. Rolling in order of targets</p><p>Machete, Veins, Leadfoot, Saint, and assuming 3/4 cover for the last 2:</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1170966" target="_blank">Lackey shots; -2 on last 4 (1d20+1=12, 1d20+1=2, 1d20+1=11, 1d20+1=4, 1d20+1=5, 1d20+1=11, 1d20+1=3, 1d20+1=15)</a></p><p></p><p>Yeah, they suck. Now you know why lackeys never hit in movies... there's 2 errors in there if anyone wants to activate them.</p><p>[/sblock]</p><p></p><p>A rain of bullets causes multiple explosions of splinters around the agents... one uncomfortably close to Saint's face.</p><p></p><p>The man who appears to be the leader--he looks to match the profile picture for Al Liby--pulls out a shotgun and lets loose on the approaching agents.</p><p></p><p>[sblock=OOC]</p><p>Al Liby takes 2 shots at the agents in the lead, adding 1 action dice to each shot.</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1170990" target="_blank">Al Liby shotgun, -2 for 1 range increment (1d20+5-2=7, 1d20+5-2=8)</a></p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1170995" target="_blank">Al Liby action dice (1d8=7, 1d8=2)</a></p><p>= 14 and 10.</p><p></p><p>To quote Maxwell Smart, "missed it by THAT much."</p><p>[/sblock]</p><p></p><p>More hapless logs on the pier explode in splinters.</p><p></p><p>Machete and Veins return fire. The lackey being targeted by Machete ducks behind cover just in time, but Veins' shot takes the other lackey on the Pier down.</p><p></p><p>Saint and Leadfoot fire from their positions.</p><p>[sblock=OOC]</p><p><a href="http://invisiblecastle.com/find.py?id=1171072" target="_blank">Shots by Leadfoot; Saint; 2 range increments (1d20+4-4=3, 1d20+1-4=17)</a></p><p></p><p>Looks like Saint scored a palpable hit. Assuming Saint was firing with the Colt 1911A1 due to range:</p><p><a href="http://invisiblecastle.com/find.py?id=1171085" target="_blank">Saint damage (1d12=11)</a></p><p></p><p>A palpable hit indeed...</p><p><a href="http://invisiblecastle.com/find.py?id=1171087" target="_blank">Minion damage save (1d20+6=13)</a></p><p>[/sblock]</p><p></p><p>Saint wings one of the minions on the boat and he goes down.</p><p></p><p>Al Liby and the two remaining minions return fire on the closest targets</p><p>[sblock=OOC]</p><p>The first minion fires on Veins, the second on Machete</p><p><a href="http://invisiblecastle.com/find.py?id=1171121" target="_blank">Minion attack rolls (1d20+1=11, 1d20+1=14, 1d20+1=19, 1d20+1=15)</a></p><p>It looks like Veins and Machete have both been hit once.</p><p>Machete:</p><p><a href="http://invisiblecastle.com/find.py?id=1171123" target="_blank">Minion damage (3d6=12)</a></p><p>-11 = 1 point.</p><p>Veins:</p><p><a href="http://invisiblecastle.com/find.py?id=1171126" target="_blank">Minion damage (3d6=11)</a></p><p>Unless I'm missing something on your character sheet, that'll JUST take out your vitality, which should leave you fatigued.</p><p></p><p>Al Liby's attack with the shotgun</p><p><a href="http://invisiblecastle.com/find.py?id=1171129" target="_blank">Al Liby shotgun attacks (1d20+5-2=12, 1d20+5-2=7)</a></p><p>He'll drop an action dice on the first:</p><p><a href="http://invisiblecastle.com/find.py?id=1171130" target="_blank">Al Liby action dice (1d8=7)</a></p><p>For a total of 19; that'll hit machete.</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1171132" target="_blank">Al Liby shotgun damage (2d12=18)</a></p><p>-11 = 7 points on machete after the armor.</p><p></p><p>This attack has the Takedown quality and Al Liby has "This... is my boomstick", so Machete is automatically pushed back 5 feet and must make a fortitude save DC22 or become sprawled.</p><p>[/sblock]</p><p></p><p>One rifle shot wings Veins; Machete takes a shotgun blast full in the chest and is hurled back...</p><p></p><p>[sblock=All]</p><p>Machete, make your save.</p><p></p><p>Then everyone may take their actions for round 3</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Psion, post: 3661267, member: 172"] [sblock=OOC] I'm going to assume that first round, Leadfoot and Saint move up 30 ft behind you two and take cover. [/sblock] As Machete and Veins roll forward, Leadfoot and Saint bring up the rear. The lackeys unleash a volley of fire on the agents as they approach. [sblock=OOC] Each lackey lets loose with 2 bursts, one at each agent. Rolling in order of targets Machete, Veins, Leadfoot, Saint, and assuming 3/4 cover for the last 2: [url=http://invisiblecastle.com/find.py?id=1170966]Lackey shots; -2 on last 4 (1d20+1=12, 1d20+1=2, 1d20+1=11, 1d20+1=4, 1d20+1=5, 1d20+1=11, 1d20+1=3, 1d20+1=15)[/url] Yeah, they suck. Now you know why lackeys never hit in movies... there's 2 errors in there if anyone wants to activate them. [/sblock] A rain of bullets causes multiple explosions of splinters around the agents... one uncomfortably close to Saint's face. The man who appears to be the leader--he looks to match the profile picture for Al Liby--pulls out a shotgun and lets loose on the approaching agents. [sblock=OOC] Al Liby takes 2 shots at the agents in the lead, adding 1 action dice to each shot. [url=http://invisiblecastle.com/find.py?id=1170990]Al Liby shotgun, -2 for 1 range increment (1d20+5-2=7, 1d20+5-2=8)[/url] [url=http://invisiblecastle.com/find.py?id=1170995]Al Liby action dice (1d8=7, 1d8=2)[/url] = 14 and 10. To quote Maxwell Smart, "missed it by THAT much." [/sblock] More hapless logs on the pier explode in splinters. Machete and Veins return fire. The lackey being targeted by Machete ducks behind cover just in time, but Veins' shot takes the other lackey on the Pier down. Saint and Leadfoot fire from their positions. [sblock=OOC] [url=http://invisiblecastle.com/find.py?id=1171072]Shots by Leadfoot; Saint; 2 range increments (1d20+4-4=3, 1d20+1-4=17)[/url] Looks like Saint scored a palpable hit. Assuming Saint was firing with the Colt 1911A1 due to range: [url=http://invisiblecastle.com/find.py?id=1171085]Saint damage (1d12=11)[/url] A palpable hit indeed... [url=http://invisiblecastle.com/find.py?id=1171087]Minion damage save (1d20+6=13)[/url] [/sblock] Saint wings one of the minions on the boat and he goes down. Al Liby and the two remaining minions return fire on the closest targets [sblock=OOC] The first minion fires on Veins, the second on Machete [url=http://invisiblecastle.com/find.py?id=1171121]Minion attack rolls (1d20+1=11, 1d20+1=14, 1d20+1=19, 1d20+1=15)[/url] It looks like Veins and Machete have both been hit once. Machete: [url=http://invisiblecastle.com/find.py?id=1171123]Minion damage (3d6=12)[/url] -11 = 1 point. Veins: [url=http://invisiblecastle.com/find.py?id=1171126]Minion damage (3d6=11)[/url] Unless I'm missing something on your character sheet, that'll JUST take out your vitality, which should leave you fatigued. Al Liby's attack with the shotgun [url=http://invisiblecastle.com/find.py?id=1171129]Al Liby shotgun attacks (1d20+5-2=12, 1d20+5-2=7)[/url] He'll drop an action dice on the first: [url=http://invisiblecastle.com/find.py?id=1171130]Al Liby action dice (1d8=7)[/url] For a total of 19; that'll hit machete. [url=http://invisiblecastle.com/find.py?id=1171132]Al Liby shotgun damage (2d12=18)[/url] -11 = 7 points on machete after the armor. This attack has the Takedown quality and Al Liby has "This... is my boomstick", so Machete is automatically pushed back 5 feet and must make a fortitude save DC22 or become sprawled. [/sblock] One rifle shot wings Veins; Machete takes a shotgun blast full in the chest and is hurled back... [sblock=All] Machete, make your save. Then everyone may take their actions for round 3 [/sblock] [/QUOTE]
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