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<blockquote data-quote="Psion" data-source="post: 3666331" data-attributes="member: 172"><p>[sblock]</p><p>Awright... nobody posted any new actions. I'll finish out actions for the other PCs.</p><p></p><p>Saint and Veins take shots at the remaining terrorist minions...</p><p><a href="http://invisiblecastle.com/find.py?id=1176376" target="_blank">Attack rolls for Saint and Veins (1d20+1=20, 1d20+1=13, 1d20-2=4, 1d20-2=8)</a></p><p></p><p>Saint hits. Presume expends an action dice as this is the last battle. 1 minion down.</p><p></p><p>Veins misses.</p><p></p><p>Leadfoot comes out from behind cover and charges the last minion, kicking him.</p><p><a href="http://invisiblecastle.com/find.py?id=1176404" target="_blank">Leadfoot attacks (1d20+4=19)</a> </p><p>Damage</p><p><a href="http://invisiblecastle.com/find.py?id=1176404" target="_blank">Leadfoot attacks (1d20+4=19)</a> </p><p>Somehow, the minion is still there.</p><p>[/sblock]</p><p></p><p>Saint and leadfoot make a last desperate ditch against the minion behind the crates; Saint takes him out.</p><p></p><p>With that, Leadfoot rushes out and kicks the last minion in the gut, but he holds his ground.</p><p></p><p>[sblock=OOC]</p><p>The last minion moves into the boat, doing autofire on Leadfoot</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1176431" target="_blank">Minion autofire attack (x3) (1d20+1-3=18, 1d20+1-3=0, 1d20+1-3=7)</a></p><p></p><p>One hit, then an error... anyone may activate it.</p><p></p><p>Al-Liby's turn... Machete's not the only one that knows battering blows.</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1176426" target="_blank">Al Liby vs. Machete, athletics. (1d20+7=11, 1d20+8=27)</a></p><p></p><p>Aw, rats. Machete prevents Al Liby from returning the favor</p><p>[/sblock]</p><p></p><p>The minion struck by Leadfoot scampers back into the boat and unloads on leadfoot... but the shots go wild.</p><p></p><p>Bloodied, Al-Liby goes to grab Machete and batter him with his shotgun, but Machete shoves him back and foils his attack.</p><p></p><p>[sblock=OOC]</p><p>NOW we can resolve Machete, etc.</p><p></p><p>The 17 will hit; 3 is enough to take him down.</p><p></p><p>Leadfoot will move forward 5' and double kick</p><p><a href="http://invisiblecastle.com/find.py?id=1176433" target="_blank">Leadfoot attacks (1d20+4=8, 1d20+4=11)</a> </p><p>Er, you have action dice, right? This is it. Let's drop 2 dice on each attack.</p><p><a href="http://invisiblecastle.com/find.py?id=1176436" target="_blank">Leadfoot action dice (1d4=2, 1d4=1, 1d4=1, 1d4=1)</a> </p><p>Crappy, but good enough.</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1176440" target="_blank">Leadfoot damage; minion save (x2) (1d6+6=10, 1d20+6=20, 1d6+6=10, 1d20+6=21)</a></p><p></p><p>He's outa there.</p><p>[/sblock]</p><p></p><p>Machete takes the momentary opening to harry Al Liby with few slashes, and then lands the final one, putting him down.</p><p></p><p>Leadfoot jumps down into the boat, and finishes off the last terrorist in a flurry of kicks.</p><p></p><p><strong>Minutes Later</strong></p><p></p><p>The sound of sirens approaching worries the agents, until they see agent Haggard coming down the dock and handling the situation with the locals. After the locals start ushering the bystanders off, Haggard arrives, and gives the agents a withdrawl protocol from Firefox.</p><p></p><p>"Looks like it's over folks," he says, walking up to all Al Liby and flipping him over. Al Liby seems to be breathing shallowly. "Seems like we've even got a live one."</p></blockquote><p></p>
[QUOTE="Psion, post: 3666331, member: 172"] [sblock] Awright... nobody posted any new actions. I'll finish out actions for the other PCs. Saint and Veins take shots at the remaining terrorist minions... [url=http://invisiblecastle.com/find.py?id=1176376]Attack rolls for Saint and Veins (1d20+1=20, 1d20+1=13, 1d20-2=4, 1d20-2=8)[/url] Saint hits. Presume expends an action dice as this is the last battle. 1 minion down. Veins misses. Leadfoot comes out from behind cover and charges the last minion, kicking him. [url=http://invisiblecastle.com/find.py?id=1176404]Leadfoot attacks (1d20+4=19)[/url] Damage [url=http://invisiblecastle.com/find.py?id=1176404]Leadfoot attacks (1d20+4=19)[/url] Somehow, the minion is still there. [/sblock] Saint and leadfoot make a last desperate ditch against the minion behind the crates; Saint takes him out. With that, Leadfoot rushes out and kicks the last minion in the gut, but he holds his ground. [sblock=OOC] The last minion moves into the boat, doing autofire on Leadfoot [url=http://invisiblecastle.com/find.py?id=1176431]Minion autofire attack (x3) (1d20+1-3=18, 1d20+1-3=0, 1d20+1-3=7)[/url] One hit, then an error... anyone may activate it. Al-Liby's turn... Machete's not the only one that knows battering blows. [url=http://invisiblecastle.com/find.py?id=1176426]Al Liby vs. Machete, athletics. (1d20+7=11, 1d20+8=27)[/url] Aw, rats. Machete prevents Al Liby from returning the favor [/sblock] The minion struck by Leadfoot scampers back into the boat and unloads on leadfoot... but the shots go wild. Bloodied, Al-Liby goes to grab Machete and batter him with his shotgun, but Machete shoves him back and foils his attack. [sblock=OOC] NOW we can resolve Machete, etc. The 17 will hit; 3 is enough to take him down. Leadfoot will move forward 5' and double kick [url=http://invisiblecastle.com/find.py?id=1176433]Leadfoot attacks (1d20+4=8, 1d20+4=11)[/url] Er, you have action dice, right? This is it. Let's drop 2 dice on each attack. [url=http://invisiblecastle.com/find.py?id=1176436]Leadfoot action dice (1d4=2, 1d4=1, 1d4=1, 1d4=1)[/url] Crappy, but good enough. [url=http://invisiblecastle.com/find.py?id=1176440]Leadfoot damage; minion save (x2) (1d6+6=10, 1d20+6=20, 1d6+6=10, 1d20+6=21)[/url] He's outa there. [/sblock] Machete takes the momentary opening to harry Al Liby with few slashes, and then lands the final one, putting him down. Leadfoot jumps down into the boat, and finishes off the last terrorist in a flurry of kicks. [b]Minutes Later[/b] The sound of sirens approaching worries the agents, until they see agent Haggard coming down the dock and handling the situation with the locals. After the locals start ushering the bystanders off, Haggard arrives, and gives the agents a withdrawl protocol from Firefox. "Looks like it's over folks," he says, walking up to all Al Liby and flipping him over. Al Liby seems to be breathing shallowly. "Seems like we've even got a live one." [/QUOTE]
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