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<blockquote data-quote="solkan_uk" data-source="post: 3573942" data-attributes="member: 15753"><p>Interested, I'm registered on the LSpy site but have no characters there.</p><p>That said over the next couple of years I hope to try and get to some Con's so LSpy might be a possibility.</p><p>As noted before I did start this run by Mexal, but didn't get very far before the game disintegrated - so if you don't want me in it for that reason, it's fair enough.</p><p></p><p>Borrowed the template as filling in the form fillable .pdf was a bit excrutiatingly slow in parts (and I thought I had a decent spec PC).</p><p></p><p>Character</p><p>[sblock]<strong>Veins</strong> (Alexander Turner)</p><p>Faceman 1 (Adaptable Researcher)</p><p>Description: Male British, 29, 5'11", 149lbs, black hair, deep blue eyes, clean-cut, tends to look a little naive and helpless - though its all an act. Usually dressed neatly, shirt and black pants, though occasionally wears jeans. </p><p>Interests: Poisons, Forensics, Predatory Animals.</p><p>[/sblock]</p><p>Image</p><p>[sblock]</p><p><img src="http://www.nbc.com/Heroes/images/wallpapers/heroes-downloads-icon-single-48x48-04.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p></p><p>Ability Scores</p><p>[sblock]</p><p>STR 10 +0</p><p>DEX 12 +1</p><p>CON 12 +1</p><p>INT 14 +2</p><p>WIS 12 +1</p><p>CHA 16 +3</p><p>[/sblock]</p><p>Derived Statistics</p><p>[sblock]</p><p>Melee/Unarmed: +0</p><p>Ranged +1 (+1Dex)</p><p>Defence: 12 (+1 Dex +1 Class)</p><p>Initiative: +3 (+1 Dex +2 Class)</p><p>Fort +2 (+1 Con, +1 Class)</p><p>Ref +1 (+1 Class)</p><p>Will +2 (+1 Wis +1 Class)</p><p>[/sblock]</p><p>Class Abilities</p><p>[sblock]</p><p>Adaptable: +interests (0, 2, 4, 6, 8, 10, 12, 14, 16, 20), +1AD results (4, 8, 12, 16, 20)</p><p>Researcher: Advanced Skill Feat, +1 Science (4, 8, 12, 16, 20), +1 Science Focus, +1 Acquaintance (6, 12, 18)</p><p>Doublespeak (Core): Spend 1 AD to improve/worsen npc disposition 1 grade</p><p>1,000 Faces: AD times/mission, add special NPC disguise to Flawless Identity.</p><p>[/sblock]</p><p>Feats</p><p>[Sblock] </p><p><strong>Flawless Identity</strong>: 3x Cover ID's - </p><p> Dr. Francis Tobermann - Profession: Doctor, Interests: Poker, Medicine</p><p> Julius Drake - Profession: Criminal, Interests: Theft, Shakespeare</p><p> Bernard Murrell - Profession: English Lord, Interests: British History, The Media.</p><p><strong>Talented (Examiner)</strong>: Analysis/Medicine always class skills, when gain rank in 1 gain in other.</p><p><strong>Poison Basics</strong>: gain 1 Injector (Max Cal level/3 rd up), +1 dose on all requisitioned poison. Cannot accidentally poison self when creating poisons, +2 saves vs Poison.</p><p>[/Sblock]</p><p>Proficiencies</p><p>[sblock]</p><p>Handgun, Edged, Hurled, Exotic (Hurled).</p><p>[/sblock]</p><p>Foci/Fortes</p><p>[sblock]</p><p>Cultures: Western Europe, North America</p><p>Drive: Standard Ground Vehicle</p><p>Profession: Assassin</p><p>Science: Pharmaceutical, Genetics</p><p>[/sblock]</p><p>Skills</p><p>[sblock]</p><p>Analysis* +6/+5 = 4 ranks +2 Int/+1 Wis</p><p>Blend +5/+7 = 4 ranks +1 Dex/+3 Cha</p><p>Bluff +7 = 4 ranks +3 Cha</p><p>Bureaucracy</p><p>Cultures</p><p>Falsify +6/+5 = 4 ranks +2 Int/+1 Wis</p><p>Impress</p><p>Manipulate +5/+7 = 4 ranks +1 Wis/+3 Cha</p><p>Medicine* +6/+5 4 ranks +2 Int/+1 Wis</p><p>Networking</p><p>Notice</p><p>Profession +5 = 2 ranks +3 Cha</p><p>Science(cc): +5 = 3 ranks + 2 Int</p><p>Search</p><p>Sense Motive +5/+7 = 4 ranks +1 Wis/+3 Cha</p><p>[/sblock]</p><p>Contacts</p><p>[Sblock]</p><p><strong>Lotus</strong></p><p>Acquaintance: Faculty (scientist)</p><p>Associate: Terminally Harmless (Illuminatus)</p><p>[/sblock]</p><p>Wealth & Gear</p><p>[sblock]</p><p>Wealth: 2 class + 3 cha. </p><p>Lifestyle: 3 (0 app) Spending Cash: 2 ($400) Possessions: 3 (1/III, 1/II, 3/I)</p><p>Possessions:</p><p>(Poison Basics): Miniaturised Light Cross Bow. Housing - Bracer.</p><p>III: 2x Caliber I: Liquid Skin Patch (x3) & Forensics Kit I (usually stowed in team vehicle)</p><p>II: Basic Poison: Paralytic (4 doses)</p><p>I: Chemical Analyser</p><p>I: Antivenin Shot (x3)</p><p>I: First Aid Kit I</p><p>[/sblock]</p><p>Default Actions</p><p>[Sblock]</p><p>Combat: Tries to take cover, and play medic. Will take opportunity shots if presented with an opportunity, or if unable to get to a better position.</p><p>General: Relies on blend to stay in the background as much as possible, not hiding, just not drawing attention to himself.</p><p>General: Will offer/use any excuse to use Forensics/Analysis, particularly if poison appears to be involved, though he's keen to examine any sort of crime-scene.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="solkan_uk, post: 3573942, member: 15753"] Interested, I'm registered on the LSpy site but have no characters there. That said over the next couple of years I hope to try and get to some Con's so LSpy might be a possibility. As noted before I did start this run by Mexal, but didn't get very far before the game disintegrated - so if you don't want me in it for that reason, it's fair enough. Borrowed the template as filling in the form fillable .pdf was a bit excrutiatingly slow in parts (and I thought I had a decent spec PC). Character [sblock][b]Veins[/b] (Alexander Turner) Faceman 1 (Adaptable Researcher) Description: Male British, 29, 5'11", 149lbs, black hair, deep blue eyes, clean-cut, tends to look a little naive and helpless - though its all an act. Usually dressed neatly, shirt and black pants, though occasionally wears jeans. Interests: Poisons, Forensics, Predatory Animals. [/sblock] Image [sblock] [img]http://www.nbc.com/Heroes/images/wallpapers/heroes-downloads-icon-single-48x48-04.gif[/img] [/sblock] Ability Scores [sblock] STR 10 +0 DEX 12 +1 CON 12 +1 INT 14 +2 WIS 12 +1 CHA 16 +3 [/sblock] Derived Statistics [sblock] Melee/Unarmed: +0 Ranged +1 (+1Dex) Defence: 12 (+1 Dex +1 Class) Initiative: +3 (+1 Dex +2 Class) Fort +2 (+1 Con, +1 Class) Ref +1 (+1 Class) Will +2 (+1 Wis +1 Class) [/sblock] Class Abilities [sblock] Adaptable: +interests (0, 2, 4, 6, 8, 10, 12, 14, 16, 20), +1AD results (4, 8, 12, 16, 20) Researcher: Advanced Skill Feat, +1 Science (4, 8, 12, 16, 20), +1 Science Focus, +1 Acquaintance (6, 12, 18) Doublespeak (Core): Spend 1 AD to improve/worsen npc disposition 1 grade 1,000 Faces: AD times/mission, add special NPC disguise to Flawless Identity. [/sblock] Feats [Sblock] [b]Flawless Identity[/b]: 3x Cover ID's - Dr. Francis Tobermann - Profession: Doctor, Interests: Poker, Medicine Julius Drake - Profession: Criminal, Interests: Theft, Shakespeare Bernard Murrell - Profession: English Lord, Interests: British History, The Media. [b]Talented (Examiner)[/b]: Analysis/Medicine always class skills, when gain rank in 1 gain in other. [b]Poison Basics[/b]: gain 1 Injector (Max Cal level/3 rd up), +1 dose on all requisitioned poison. Cannot accidentally poison self when creating poisons, +2 saves vs Poison. [/Sblock] Proficiencies [sblock] Handgun, Edged, Hurled, Exotic (Hurled). [/sblock] Foci/Fortes [sblock] Cultures: Western Europe, North America Drive: Standard Ground Vehicle Profession: Assassin Science: Pharmaceutical, Genetics [/sblock] Skills [sblock] Analysis* +6/+5 = 4 ranks +2 Int/+1 Wis Blend +5/+7 = 4 ranks +1 Dex/+3 Cha Bluff +7 = 4 ranks +3 Cha Bureaucracy Cultures Falsify +6/+5 = 4 ranks +2 Int/+1 Wis Impress Manipulate +5/+7 = 4 ranks +1 Wis/+3 Cha Medicine* +6/+5 4 ranks +2 Int/+1 Wis Networking Notice Profession +5 = 2 ranks +3 Cha Science(cc): +5 = 3 ranks + 2 Int Search Sense Motive +5/+7 = 4 ranks +1 Wis/+3 Cha [/sblock] Contacts [Sblock] [b]Lotus[/b] Acquaintance: Faculty (scientist) Associate: Terminally Harmless (Illuminatus) [/sblock] Wealth & Gear [sblock] Wealth: 2 class + 3 cha. Lifestyle: 3 (0 app) Spending Cash: 2 ($400) Possessions: 3 (1/III, 1/II, 3/I) Possessions: (Poison Basics): Miniaturised Light Cross Bow. Housing - Bracer. III: 2x Caliber I: Liquid Skin Patch (x3) & Forensics Kit I (usually stowed in team vehicle) II: Basic Poison: Paralytic (4 doses) I: Chemical Analyser I: Antivenin Shot (x3) I: First Aid Kit I [/sblock] Default Actions [Sblock] Combat: Tries to take cover, and play medic. Will take opportunity shots if presented with an opportunity, or if unable to get to a better position. General: Relies on blend to stay in the background as much as possible, not hiding, just not drawing attention to himself. General: Will offer/use any excuse to use Forensics/Analysis, particularly if poison appears to be involved, though he's keen to examine any sort of crime-scene. [/sblock] [/QUOTE]
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