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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tripping and drowning rules synergy?
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<blockquote data-quote="Marred_Bard" data-source="post: 4560566" data-attributes="member: 80289"><p>I'da figured that grappling in the water would be more condusive to drowning...</p></blockquote><p></p><p> </p><p>The idea is that they become prone in the water, which if it is above their heads (when prone), causes them to make a Con check to hold their breath or immediately begin drowning. The process of holding their heads underwater would mostly be icing on the cake.</p><p> </p><p>That being said, Kelpies were known for dragging people into the deep water and pulling them under, so you could always choose to substitute improved grapple in place of their improved trip.</p><p> </p><p>Mostly this would be in the hands of the DM - for example, they might need swim checks to recover from being tripped/grappled, depending on the depth of water they were threatened with. In heavy armor, it is easy to see how even relatively shallow water (3') could be very dangerous.</p><p>[/QUOTE]</p>
[QUOTE="Marred_Bard, post: 4560566, member: 80289"] I'da figured that grappling in the water would be more condusive to drowning...[/quote] The idea is that they become prone in the water, which if it is above their heads (when prone), causes them to make a Con check to hold their breath or immediately begin drowning. The process of holding their heads underwater would mostly be icing on the cake. That being said, Kelpies were known for dragging people into the deep water and pulling them under, so you could always choose to substitute improved grapple in place of their improved trip. Mostly this would be in the hands of the DM - for example, they might need swim checks to recover from being tripped/grappled, depending on the depth of water they were threatened with. In heavy armor, it is easy to see how even relatively shallow water (3') could be very dangerous. [/QUOTE]
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Community
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Tripping and drowning rules synergy?
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