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Tripping, Disarm, and other maneuvers in 4e
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<blockquote data-quote="LostSoul" data-source="post: 4787892" data-attributes="member: 386"><p>I'm not convinced my disarm is balanced, but let me make my case:</p><p></p><p>1. I'm not convinced it's totally unbalanced. You're trading giving him a penalty and nullifying one of his powers for damage and any other effect you might be able to do, and you need to succeed at two attacks to do it (the disarm and moving him off his square).</p><p></p><p>You also need a free hand which isn't always available.</p><p></p><p>2. There's a trade-off for balance: the inability to try anything you can think of. I think this is an important quality in a RPG.</p><p></p><p></p><p></p><p>Still need to move him! Which is easy, but it requires teamwork. If it's kicked or someone's stepping on it, it's possible for one of his allies to pick it up and give it back to him.</p><p></p><p></p><p></p><p>Common sense and the Improvised Weapon stats. You can use your fist/knees/elbows/feet/head for 1d4+Str mod damage, why not a shield?</p><p></p><p>It might be better to lower his damage based on one of the damage expressions in the DMG, moving it down one category. Instead of 1d4+6, 1d6+6 is probably better. He's a killer for Bane, he knows how to fight. You could even leave his attack bonus as it is.</p><p></p><p>Monsters don't need to follow the same rules as PCs after all.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4787892, member: 386"] I'm not convinced my disarm is balanced, but let me make my case: 1. I'm not convinced it's totally unbalanced. You're trading giving him a penalty and nullifying one of his powers for damage and any other effect you might be able to do, and you need to succeed at two attacks to do it (the disarm and moving him off his square). You also need a free hand which isn't always available. 2. There's a trade-off for balance: the inability to try anything you can think of. I think this is an important quality in a RPG. Still need to move him! Which is easy, but it requires teamwork. If it's kicked or someone's stepping on it, it's possible for one of his allies to pick it up and give it back to him. Common sense and the Improvised Weapon stats. You can use your fist/knees/elbows/feet/head for 1d4+Str mod damage, why not a shield? It might be better to lower his damage based on one of the damage expressions in the DMG, moving it down one category. Instead of 1d4+6, 1d6+6 is probably better. He's a killer for Bane, he knows how to fight. You could even leave his attack bonus as it is. Monsters don't need to follow the same rules as PCs after all. [/QUOTE]
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Tripping, Disarm, and other maneuvers in 4e
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