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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tripping, Disarm, and other maneuvers in 4e
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<blockquote data-quote="jayphonic" data-source="post: 4790114" data-attributes="member: 61368"><p>Let's take the example at the beginning of this thread. The massive Ogre that is the captain of the guard in the evil organization. Let's make it a complexity 2 challenge (6 successes vs 3 failures). Obviously scale the DC of the challenge to your party. You'll want a challenge that all party members could potentially be able to contribute with. Also, this particular challenge occurs during the combat itself. In this instance a party member can use a minor action to participate in the skill challenge.</p><p></p><p>Available Skills:</p><p>Perception - (Usable once) discover that anyone adjacent to the Ogre and and has combat advantage will receive a +2 to a bluff skill challenge check to disarm the Ogre additionally, a thievery skill success in this position will result in 2 successes instead of one.</p><p>Insight - (usable once) discover that intimidate skill will result in an automatic failure as the Ogre will become enraged and tighten his grip on the weapon.</p><p>Athletics - (usable multiple times) you trip the ogre causing him to stumble slightly and loosen his grip.</p><p>Acrobatics - (usable multiple times) Your maneuver causes the ogre to lose track of you and helps to disarm him.</p><p>Bluff - (usable multiple times) - you trick the Ogre into loosening his grip</p><p>Thievery - (usable multiple times) You swipe at the object/weapon in the ogre's hand)</p><p></p><p>Add additional skills to use based on the make up of your party. Maybe another insight check will give you ideas on his motivations. A dungeonering check can locate a crack in the floor...etc.</p></blockquote><p></p>
[QUOTE="jayphonic, post: 4790114, member: 61368"] Let's take the example at the beginning of this thread. The massive Ogre that is the captain of the guard in the evil organization. Let's make it a complexity 2 challenge (6 successes vs 3 failures). Obviously scale the DC of the challenge to your party. You'll want a challenge that all party members could potentially be able to contribute with. Also, this particular challenge occurs during the combat itself. In this instance a party member can use a minor action to participate in the skill challenge. Available Skills: Perception - (Usable once) discover that anyone adjacent to the Ogre and and has combat advantage will receive a +2 to a bluff skill challenge check to disarm the Ogre additionally, a thievery skill success in this position will result in 2 successes instead of one. Insight - (usable once) discover that intimidate skill will result in an automatic failure as the Ogre will become enraged and tighten his grip on the weapon. Athletics - (usable multiple times) you trip the ogre causing him to stumble slightly and loosen his grip. Acrobatics - (usable multiple times) Your maneuver causes the ogre to lose track of you and helps to disarm him. Bluff - (usable multiple times) - you trick the Ogre into loosening his grip Thievery - (usable multiple times) You swipe at the object/weapon in the ogre's hand) Add additional skills to use based on the make up of your party. Maybe another insight check will give you ideas on his motivations. A dungeonering check can locate a crack in the floor...etc. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tripping, Disarm, and other maneuvers in 4e
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