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Tripping, Disarm, and other maneuvers in 4e
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<blockquote data-quote="Blue" data-source="post: 4790707" data-attributes="member: 20564"><p><strong>The rules need to support play, not dictate it</strong></p><p></p><p></p><p></p><p>I agree, a character without their gear is crippled. Oh, non-martial characters not as much. If you're going against a non-AC defense you don't need the proficiency bonus to offset the higher AC, so you still have a possible chance to hit, just not the normal roughly 50/50. I think it's a common failing for non-spellcasters in any version of D&D that they are quite gear dependant.</p><p></p><p>That said, it doesn't excuse that there needs to be rules for disarming. If a PC can try it (by the player saying that's what their character is doing), the rules need to be able to support the attempt. Supporting it ad hoc via pg 42 is just fine. Saying "we pretend the concept of disarming doesn't exist" isn't.</p><p></p><p>So, we're at a table. The party has been tasked to recover a flail from an opponent the PCs can't overcome. A PCs get into a fight (*sigh*) and one says "I want to disarm". You have pg 42 of the DMG and everything else - how do you adjudicate it? </p><p></p><p>How do you in a balanced (mechanically) and appropriate (world verisimilitude) run this ad hoc action?</p></blockquote><p></p>
[QUOTE="Blue, post: 4790707, member: 20564"] [b]The rules need to support play, not dictate it[/b] I agree, a character without their gear is crippled. Oh, non-martial characters not as much. If you're going against a non-AC defense you don't need the proficiency bonus to offset the higher AC, so you still have a possible chance to hit, just not the normal roughly 50/50. I think it's a common failing for non-spellcasters in any version of D&D that they are quite gear dependant. That said, it doesn't excuse that there needs to be rules for disarming. If a PC can try it (by the player saying that's what their character is doing), the rules need to be able to support the attempt. Supporting it ad hoc via pg 42 is just fine. Saying "we pretend the concept of disarming doesn't exist" isn't. So, we're at a table. The party has been tasked to recover a flail from an opponent the PCs can't overcome. A PCs get into a fight (*sigh*) and one says "I want to disarm". You have pg 42 of the DMG and everything else - how do you adjudicate it? How do you in a balanced (mechanically) and appropriate (world verisimilitude) run this ad hoc action? [/QUOTE]
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Tripping, Disarm, and other maneuvers in 4e
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