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Trips?
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<blockquote data-quote="Coredump" data-source="post: 407055" data-attributes="member: 6939"><p>While a large part of my brain is screaming *Don't get involved!!!* I am going to anyway...</p><p></p><p>I *think* this is a matter of semantics and abstraction.</p><p></p><p>There is a difference between using a weapon for tripping someone, and weilding the weapon while tripping someone. At least in the rules.</p><p></p><p>There is no reason to believe that you cannon trip someone while weilding a dagger/staff/mace/whatever. The attack, however, is abstracted and therefore it doesn' matter how you describe it. You want to *say* you sweep their feet with a staff, or bend down and pull there foot, or hook their arm with your arm, etc.... it doesn't matter, that is all just color. The rule mechanics are the same, you both role, the 'winner' gets to trip the other one.</p><p>Similarly, often when I attack, I describe it. I may stab him, or use a moulinet (sp?) or maybe a wrap shot to the back of his head. But that is all abstracted and acts as color only. It still does D8 damage, and does nothing differently than if I just said "I attack".</p><p></p><p>Now, this is contrasted with using a flail/chain/etc. Those allow for specific mechanic changes. Those allow you to state that you are using those specifically to trip by wrapping a limb. Thus they allow you to drop them if you want.</p><p></p><p>There is only a problem if you try and mix the two. If you are using a dagger/staff/etc. and add color "I try and sweep their feet with the staff" and try and get a mechanical advantage "Oops, well I drop the staff to avoid being tripped"</p><p>Just like I can't get a mechanics advantage by the added color of how I am attacking. "well I thrust, so it should do more damage"</p><p></p><p></p><p>So, in a way, you are both right. Yes, you can 'use' any weapon for making a trip. If that is how you wish to describe it, but you get no mechanics advantage for it. To make the roleplaying consistent, just think of reasons why using those weapons don't allow you to drop them to avoid a counter-trip. (I can think of some reasons, I am sure you can also)</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 407055, member: 6939"] While a large part of my brain is screaming *Don't get involved!!!* I am going to anyway... I *think* this is a matter of semantics and abstraction. There is a difference between using a weapon for tripping someone, and weilding the weapon while tripping someone. At least in the rules. There is no reason to believe that you cannon trip someone while weilding a dagger/staff/mace/whatever. The attack, however, is abstracted and therefore it doesn' matter how you describe it. You want to *say* you sweep their feet with a staff, or bend down and pull there foot, or hook their arm with your arm, etc.... it doesn't matter, that is all just color. The rule mechanics are the same, you both role, the 'winner' gets to trip the other one. Similarly, often when I attack, I describe it. I may stab him, or use a moulinet (sp?) or maybe a wrap shot to the back of his head. But that is all abstracted and acts as color only. It still does D8 damage, and does nothing differently than if I just said "I attack". Now, this is contrasted with using a flail/chain/etc. Those allow for specific mechanic changes. Those allow you to state that you are using those specifically to trip by wrapping a limb. Thus they allow you to drop them if you want. There is only a problem if you try and mix the two. If you are using a dagger/staff/etc. and add color "I try and sweep their feet with the staff" and try and get a mechanical advantage "Oops, well I drop the staff to avoid being tripped" Just like I can't get a mechanics advantage by the added color of how I am attacking. "well I thrust, so it should do more damage" So, in a way, you are both right. Yes, you can 'use' any weapon for making a trip. If that is how you wish to describe it, but you get no mechanics advantage for it. To make the roleplaying consistent, just think of reasons why using those weapons don't allow you to drop them to avoid a counter-trip. (I can think of some reasons, I am sure you can also) . [/QUOTE]
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