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TRM's Second Darkness, a Pathfinder RPG game (closed)
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<blockquote data-quote="Dr Simon" data-source="post: 4616314" data-attributes="member: 21938"><p>Okay, first pass. I'm liking the idea of a roguish character with magical power, probably MC rogue/wizard moving to Arcane Trickster later. To that end, I'd like to take a trait that allowed him to use Knowledge (arcane) as a class skill for rogue (plus bonus?). Maybe the son of a hedge wizard or something? To facilitate MCing to wizard, I've given him a spellbook that he's carried with him, studying it for months (years?) in the hopes of making a breakthrough.</p><p></p><p>Tolly Garnus</p><p></p><p>Str 12 (2 points)</p><p>Dex 14 (5 points)</p><p>Con 10</p><p>Int 15 (3 points to 13, +2 racial bonus)</p><p>Wis 10</p><p>Cha 14 (5 points)</p><p></p><p>Human (Chelaxian heritage).</p><p>30 ft. base move, +1 skill point, bonus feat, martial weapon training (longsword), favoured class rogue.</p><p>AL: NG</p><p></p><p>Rogue 1</p><p>Hit points 13 (HD 8 + 5 (half Con))</p><p>BAB +0, melee +1, ranged +2</p><p>Fort +0</p><p>Reflex +4</p><p>Will +0</p><p>CMB +1</p><p>Initiative +6 (+2 Dex, +4 feat)</p><p>Traits: Hedge wizard (+1 to Know (arcana), Looking For Work (+1 to Bluff)</p><p></p><p>Skills 12 (8 class, +2 Int, +1 human, +1 favoured class)</p><p>Bluff +7</p><p>Diplomacy +5</p><p>Disable Device +6</p><p>Escape Artist +6</p><p>Knowledge (arcana) +7</p><p>Knowledge (dungeoneering) +6</p><p>Linguist +6</p><p>Perception +4</p><p>Sleight +6</p><p>Stealth +6</p><p>Use Magic Device +6</p><p></p><p>Feats</p><p>1st level Dodge</p><p>Human Bonus Improved Initiative</p><p></p><p>Equipment</p><p>Longsword</p><p>Starknife</p><p>Shortbow</p><p>20 arrows</p><p>Backpack</p><p>Leather armour</p><p>Spellbook</p><p>Thieves tools</p><p>Bedroll</p><p>Caltrops</p><p>Flint and steel</p><p>Vial of ink</p><p>Pen</p><p>Traveller's Outfit</p><p></p><p>Total weight 40lbs</p><p>Money 7 sp, 5 cp</p><p></p><p>(Note: I used Average gold, as I didn't see your note about rolling. Is this acceptable?)</p><p></p><p>Height 6'2"</p><p>Weight 184 lbs</p><p></p><p>Light load <43lbs</p><p>Medium 44-86 lbs</p><p>Heavy 87-130 lbs</p><p></p><p>Tolly is a thin, rangy looking individual with reddish hair and a charming smile. A chancer and wanderer by nature, Tolly moves from place to place picking up whatever work he can do, and sometimes pilfering a bit of food and drink if work is unavailable. He's spent a bit of time travelling with Varisians, but is Chelaxian by birth. Part of a large extended family from East Side, Korvosa, Tolly has picked up bits of background knowledge about magic from his older sisters who studied at Theomenexus's College. He carries with him a battered old book of basic magical theory, but has not quite come to grips with the spells listed therein, despite his best efforts. </p><p></p><p>Tolly has no dark secrets or tragic upbringing, his worst attribute is probably his total lack of responsibility or focus - some say he is a gnome trapped in a human body. Always dabbling, always curious, always friendly.</p><p></p><p>Tolly has come to Riddleport partly by happenstance, partly out of curiosity about rumours that he's heard about the place. Not only does the free-for-all nature of the city and the gambling tournament appeal to his happy-go-lucky side, the mystery of the Blot appeals to his magical interests.</p><p></p><p>Quote <span style="color: Wheat">"This is indeed a fascinating conjecture. Where <em>could</em> the pie have gone?"</span></p><p></p><p>I'm happy to have you roll the dice for me, less faffing than IC.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4616314, member: 21938"] Okay, first pass. I'm liking the idea of a roguish character with magical power, probably MC rogue/wizard moving to Arcane Trickster later. To that end, I'd like to take a trait that allowed him to use Knowledge (arcane) as a class skill for rogue (plus bonus?). Maybe the son of a hedge wizard or something? To facilitate MCing to wizard, I've given him a spellbook that he's carried with him, studying it for months (years?) in the hopes of making a breakthrough. Tolly Garnus Str 12 (2 points) Dex 14 (5 points) Con 10 Int 15 (3 points to 13, +2 racial bonus) Wis 10 Cha 14 (5 points) Human (Chelaxian heritage). 30 ft. base move, +1 skill point, bonus feat, martial weapon training (longsword), favoured class rogue. AL: NG Rogue 1 Hit points 13 (HD 8 + 5 (half Con)) BAB +0, melee +1, ranged +2 Fort +0 Reflex +4 Will +0 CMB +1 Initiative +6 (+2 Dex, +4 feat) Traits: Hedge wizard (+1 to Know (arcana), Looking For Work (+1 to Bluff) Skills 12 (8 class, +2 Int, +1 human, +1 favoured class) Bluff +7 Diplomacy +5 Disable Device +6 Escape Artist +6 Knowledge (arcana) +7 Knowledge (dungeoneering) +6 Linguist +6 Perception +4 Sleight +6 Stealth +6 Use Magic Device +6 Feats 1st level Dodge Human Bonus Improved Initiative Equipment Longsword Starknife Shortbow 20 arrows Backpack Leather armour Spellbook Thieves tools Bedroll Caltrops Flint and steel Vial of ink Pen Traveller's Outfit Total weight 40lbs Money 7 sp, 5 cp (Note: I used Average gold, as I didn't see your note about rolling. Is this acceptable?) Height 6'2" Weight 184 lbs Light load <43lbs Medium 44-86 lbs Heavy 87-130 lbs Tolly is a thin, rangy looking individual with reddish hair and a charming smile. A chancer and wanderer by nature, Tolly moves from place to place picking up whatever work he can do, and sometimes pilfering a bit of food and drink if work is unavailable. He's spent a bit of time travelling with Varisians, but is Chelaxian by birth. Part of a large extended family from East Side, Korvosa, Tolly has picked up bits of background knowledge about magic from his older sisters who studied at Theomenexus's College. He carries with him a battered old book of basic magical theory, but has not quite come to grips with the spells listed therein, despite his best efforts. Tolly has no dark secrets or tragic upbringing, his worst attribute is probably his total lack of responsibility or focus - some say he is a gnome trapped in a human body. Always dabbling, always curious, always friendly. Tolly has come to Riddleport partly by happenstance, partly out of curiosity about rumours that he's heard about the place. Not only does the free-for-all nature of the city and the gambling tournament appeal to his happy-go-lucky side, the mystery of the Blot appeals to his magical interests. Quote [COLOR="Wheat"]"This is indeed a fascinating conjecture. Where [I]could[/I] the pie have gone?"[/COLOR] I'm happy to have you roll the dice for me, less faffing than IC. [/QUOTE]
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