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TRM's Second Darkness, a Pathfinder RPG game (closed)
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<blockquote data-quote="The Rolling Man" data-source="post: 4621121" data-attributes="member: 24451"><p>Right, common, 1 human language and 2 others. Thassilonian would certainly fill the bill but others could be possible. Elven (they learned magic first), Azlanti (dead language of the mystical 'first civilized nation of men', think Atlantis), or since there's a strong tradition of wizard in northern Garund (the pseudo-Africa) Osiriani or even Ancient Osiriani (to continue crude real world analogies, think arabic and ancient egyptian, respectively) could also work. Varisian would probably make sense too, given your background. I can't guaranteed how useful some of these languages are gone be in the long run.</p><p></p><p>Also, the starknife is a martial weapon so your rogue isn't proficient with it. Other then that, I didn't see anything wrong with your character sheet.</p><p></p><p>Thanks for posting your character in the RG. Almost everything looks good but there's just 2 things that would need some attention. First, the traits give you a +1 bonus but not an actual rank to a skill and you don't get the class bonus to a skill until you have at least 1 rank. Diplomacy and intimidate should then only be at +1. Of course, you can still move around your 5 skill points to change that before we start (with one rank your bonus to those skills would then be +5). Second, the unarmed damage of a lvl 1 medium monk should only be 1d6+str not 1d8.</p></blockquote><p></p>
[QUOTE="The Rolling Man, post: 4621121, member: 24451"] Right, common, 1 human language and 2 others. Thassilonian would certainly fill the bill but others could be possible. Elven (they learned magic first), Azlanti (dead language of the mystical 'first civilized nation of men', think Atlantis), or since there's a strong tradition of wizard in northern Garund (the pseudo-Africa) Osiriani or even Ancient Osiriani (to continue crude real world analogies, think arabic and ancient egyptian, respectively) could also work. Varisian would probably make sense too, given your background. I can't guaranteed how useful some of these languages are gone be in the long run. Also, the starknife is a martial weapon so your rogue isn't proficient with it. Other then that, I didn't see anything wrong with your character sheet. Thanks for posting your character in the RG. Almost everything looks good but there's just 2 things that would need some attention. First, the traits give you a +1 bonus but not an actual rank to a skill and you don't get the class bonus to a skill until you have at least 1 rank. Diplomacy and intimidate should then only be at +1. Of course, you can still move around your 5 skill points to change that before we start (with one rank your bonus to those skills would then be +5). Second, the unarmed damage of a lvl 1 medium monk should only be 1d6+str not 1d8. [/QUOTE]
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TRM's Second Darkness, a Pathfinder RPG game (closed)
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