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"Trojan Horse" PC race (+ full fluff) fits seamlessly any DnD/D20 campaign
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<blockquote data-quote="Turanil" data-source="post: 1949955" data-attributes="member: 9646"><p><strong>And now add Klingons to your setting!!</strong></p><p></p><p>Many DMs out there have at one time or another added Klingons to his setting. Here I have created a race of klingons, named "Klenghians" because of copyrights reasons for the netbook I wanted to submit it to some years ago... You may see it overpowered, but in that case just put it ECL +1. I think it's not overpowered if you compare a 10th level human (1 bonus feat and +14 skill points wherever the players wants to put them) with a 10th level klenghian. </p><p></p><p></p><p><span style="font-size: 15px"> <span style="color: YELLOW"><strong>KLENGHIAN </strong></span></span></p><p></p><p><strong>Introduction:</strong> Klenghian are a powerful race of fierce humanoids who value honor above all. Originally the klenghian achieved a high level of civilization, but a few klenghian communities disappeared in alternate times and dimensions and thus lost access to the great magic (or technology?) of their native society. Yet, being born combatants, klenghian can thrive even in primitive environments. This is such a kind of small and isolated klenghian communities that will be found in a typical medieval-fantasy world.</p><p></p><p><strong>Personality:</strong> A klenghian's life primarily revolves around honor and combat. This goes to such extent that for a klenghian, the greatest achievement is to die valiantly, while battling outnumbering foes after having slain a great number of them. Otherwise, klenghian are very straightforward. They do not lie, cheat, or bluff, as this is seen as the devious ways of cowards or weaklings, incompatible with their conception of honor.</p><p></p><p><strong>Physical Description:</strong> Klenghian are humanoids larger and more muscular than humans. They tend to be dark skinned, with black hair they wear long, as well as beards and mustaches for the males. However, their most distinguishing feature is their head, and primarily their forehead. It presents a ridged, bony pattern, that is different for every klenghian. They also have a bony backbone similar to that of a dinosaur, that runs up and down their spine. Otherwise, klenghian are gifted with an enduring body, for many of their vital organs come in pairs where other humanoids would have only one. As such, they get a double heart, two livers, and a double spinal cord.</p><p></p><p><strong>Relations:</strong> Because klenghian are so warlike, they are more often than not at odds with most other races. Nonetheless, they could make alliance and friendship with people likewise battle-minded (such as for instance: dwarves or half-orcs). In any case, klenghian' sense of honor include they be above anyone else. </p><p></p><p><strong>Alignment:</strong> Klenghian being so obsessed by honor, are thus most of the time lawful. Also, being warriors who revel in battle and conquest, they are often evil. As such, the typical Klenghian is LE or LN. Yet, many klenghian will disregard the rules, or abide by their own code of honor, when it comes to their own benefit. As such, many klenghian are thus NE or CE. On the other hand, good-aligned klenghian are usually unheard of.</p><p></p><p><strong>Klenghian' lands:</strong> In fact, as a race klenghian are not native to this world (i.e.: your game-setting), but normally live on an alternate plane where they belong to a glorious empire that spans several planets. However, three centuries ago during a war in their distant homeworld, a base of klenghian was completely annihilated by a power weapon, yet their occupants were not killed. Instead, they were cast into another dimension with no hope of return. They came from a very advanced civilization, but had lost most of their equipment in the process. Fortunately for the klenghian however, they were fierce warriors and had traditions of bladed weapons and unarmed combat. As such, the group of 4000 klenghian who arrived on this world were able to stay alive and furthermore conquered a fair amount of power and leadership during the following centuries. Nowadays, they inhabit an area of their own, apart from the main civilizations. Until then they weren't noticed, as the few people who encountered the klenghian mistook them for some orcish or goblinoid sub-race. However, this is far to be the case: klenghian, even if they are a belligerent race, are culturally as much refined as any other civilized race, and perhaps even more. In any case, klenghian typically dwell in extremely well constructed fortresses of black stone, often in remote areas.</p><p></p><p><strong>Religion:</strong> Klenghian usually worship deities of war and honor.</p><p></p><p><strong>Language:</strong> Klenghian speak their own language which uses its own alphabet. In a traditional campaign world, this language is probably the only one having a vocabulary pertaining to advanced technology and sciences (even if likely the klenghian do not have anymore of it).</p><p></p><p><strong>Names:</strong> Worf, Kahless, Klaang, Gorkon, Mogh, K'Ehleyr, K'Mpec, Gowron, Lursa, B'Etor, Toral, Kurn, Martok.</p><p></p><p><strong>Adventurers:</strong> Klenghian primarily adventure to prove their worth as warriors. For a klenghian living in times of peace, adventuring is the most relieving of opportunities, because of the frequent occasions of battles it provides.</p><p></p><p><span style="font-size: 12px"><span style="color: YELLOW"><strong>Racial Traits:</strong></span></span></p><ul> <li data-xf-list-type="ul"><strong>Lifespan:</strong> As humans.</li> <li data-xf-list-type="ul"><strong>Base speed:</strong> 30 ft.</li> <li data-xf-list-type="ul"><strong>Automatic languages:</strong> Klenghian language. Bonus languages: common, dwarven, elven, human, and orcish.</li> <li data-xf-list-type="ul"><strong>Racial ability adjustments:</strong> Strength +2, Wisdom –2, Charisma –2. Klenghian are powerful, but are also quick to anger. They otherwise have a frightening reputation, appearance, and behavior, and as a result are distrusted by almost anyone, including their own kind.</li> <li data-xf-list-type="ul"><strong>Racial skill adjustment:</strong> +2 to Spot and Listen skills. Klenghian have naturally keen senses.</li> <li data-xf-list-type="ul"><strong>Hostile Communication:</strong> +4 to Intimidate, but –2 to Bluff, Diplomacy, and Gather information skills. Klenghian are naturally violent, and have a long tradition of resolving arguments and contention with brutality. They also lack the subtlety necessary to conciliate or lie judiciously.</li> <li data-xf-list-type="ul"><strong>Sturdiness:</strong> Toughness as a bonus feat, and +2 to all Fortitude saving throws. Klenghian are very resistant due to their many redundant organs.</li> <li data-xf-list-type="ul"><strong>Fearless and Furious:</strong> +4 to all saving throws against fear or fear-based effects. With their overwhelming obsession for warrior honor and combat, klenghian are less subject to fear and anxiety than most other races. However, they would likewise rather die in combat than flee. As such, in any battle Klenghian will fight to the death even if it's obvious this will be their own. To abandon a combat and flee (even when ordered so by their military superior) requires they make a successful wisdom check vs DC=10. If they fail it, they will continue until either they or their opponents are slain.</li> <li data-xf-list-type="ul"><strong>Bonus Weapon Proficiency:</strong> Klenghian get the Improved Unarmed Strike feat for free. They are used to physical confrontation since an early age. Otherwise, klenghian's culture holds two particular melee weapons in great esteem: the Sh'kar, a kind of weird dagger (use the characteristics of the Kukri exotic weapon), and the Bat'naa, a peculiar weapon with two curved blades (use the characteristics of the Two-bladed Sword exotic weapon). These weapons are considered exotic for any race but the klenghian. For them, the Sh'kar is a simple weapon, and the Bat'naa a martial weapon.</li> <li data-xf-list-type="ul"><strong>Favored Class:</strong> Fighter.</li> </ul></blockquote><p></p>
[QUOTE="Turanil, post: 1949955, member: 9646"] [b]And now add Klingons to your setting!![/b] Many DMs out there have at one time or another added Klingons to his setting. Here I have created a race of klingons, named "Klenghians" because of copyrights reasons for the netbook I wanted to submit it to some years ago... You may see it overpowered, but in that case just put it ECL +1. I think it's not overpowered if you compare a 10th level human (1 bonus feat and +14 skill points wherever the players wants to put them) with a 10th level klenghian. [SIZE=4] [COLOR=YELLOW][B]KLENGHIAN [/B][/COLOR][/SIZE] [B]Introduction:[/B] Klenghian are a powerful race of fierce humanoids who value honor above all. Originally the klenghian achieved a high level of civilization, but a few klenghian communities disappeared in alternate times and dimensions and thus lost access to the great magic (or technology?) of their native society. Yet, being born combatants, klenghian can thrive even in primitive environments. This is such a kind of small and isolated klenghian communities that will be found in a typical medieval-fantasy world. [B]Personality:[/B] A klenghian's life primarily revolves around honor and combat. This goes to such extent that for a klenghian, the greatest achievement is to die valiantly, while battling outnumbering foes after having slain a great number of them. Otherwise, klenghian are very straightforward. They do not lie, cheat, or bluff, as this is seen as the devious ways of cowards or weaklings, incompatible with their conception of honor. [B]Physical Description:[/B] Klenghian are humanoids larger and more muscular than humans. They tend to be dark skinned, with black hair they wear long, as well as beards and mustaches for the males. However, their most distinguishing feature is their head, and primarily their forehead. It presents a ridged, bony pattern, that is different for every klenghian. They also have a bony backbone similar to that of a dinosaur, that runs up and down their spine. Otherwise, klenghian are gifted with an enduring body, for many of their vital organs come in pairs where other humanoids would have only one. As such, they get a double heart, two livers, and a double spinal cord. [B]Relations:[/B] Because klenghian are so warlike, they are more often than not at odds with most other races. Nonetheless, they could make alliance and friendship with people likewise battle-minded (such as for instance: dwarves or half-orcs). In any case, klenghian' sense of honor include they be above anyone else. [B]Alignment:[/B] Klenghian being so obsessed by honor, are thus most of the time lawful. Also, being warriors who revel in battle and conquest, they are often evil. As such, the typical Klenghian is LE or LN. Yet, many klenghian will disregard the rules, or abide by their own code of honor, when it comes to their own benefit. As such, many klenghian are thus NE or CE. On the other hand, good-aligned klenghian are usually unheard of. [B]Klenghian' lands:[/B] In fact, as a race klenghian are not native to this world (i.e.: your game-setting), but normally live on an alternate plane where they belong to a glorious empire that spans several planets. However, three centuries ago during a war in their distant homeworld, a base of klenghian was completely annihilated by a power weapon, yet their occupants were not killed. Instead, they were cast into another dimension with no hope of return. They came from a very advanced civilization, but had lost most of their equipment in the process. Fortunately for the klenghian however, they were fierce warriors and had traditions of bladed weapons and unarmed combat. As such, the group of 4000 klenghian who arrived on this world were able to stay alive and furthermore conquered a fair amount of power and leadership during the following centuries. Nowadays, they inhabit an area of their own, apart from the main civilizations. Until then they weren't noticed, as the few people who encountered the klenghian mistook them for some orcish or goblinoid sub-race. However, this is far to be the case: klenghian, even if they are a belligerent race, are culturally as much refined as any other civilized race, and perhaps even more. In any case, klenghian typically dwell in extremely well constructed fortresses of black stone, often in remote areas. [B]Religion:[/B] Klenghian usually worship deities of war and honor. [B]Language:[/B] Klenghian speak their own language which uses its own alphabet. In a traditional campaign world, this language is probably the only one having a vocabulary pertaining to advanced technology and sciences (even if likely the klenghian do not have anymore of it). [B]Names:[/B] Worf, Kahless, Klaang, Gorkon, Mogh, K'Ehleyr, K'Mpec, Gowron, Lursa, B'Etor, Toral, Kurn, Martok. [B]Adventurers:[/B] Klenghian primarily adventure to prove their worth as warriors. For a klenghian living in times of peace, adventuring is the most relieving of opportunities, because of the frequent occasions of battles it provides. [SIZE=3][COLOR=YELLOW][B]Racial Traits:[/B][/COLOR][/SIZE] [LIST][*][B]Lifespan:[/B] As humans. [*][B]Base speed:[/B] 30 ft. [*][B]Automatic languages:[/B] Klenghian language. Bonus languages: common, dwarven, elven, human, and orcish. [*][B]Racial ability adjustments:[/B] Strength +2, Wisdom –2, Charisma –2. Klenghian are powerful, but are also quick to anger. They otherwise have a frightening reputation, appearance, and behavior, and as a result are distrusted by almost anyone, including their own kind. [*][B]Racial skill adjustment:[/B] +2 to Spot and Listen skills. Klenghian have naturally keen senses. [*][B]Hostile Communication:[/B] +4 to Intimidate, but –2 to Bluff, Diplomacy, and Gather information skills. Klenghian are naturally violent, and have a long tradition of resolving arguments and contention with brutality. They also lack the subtlety necessary to conciliate or lie judiciously. [*][B]Sturdiness:[/B] Toughness as a bonus feat, and +2 to all Fortitude saving throws. Klenghian are very resistant due to their many redundant organs. [*][B]Fearless and Furious:[/B] +4 to all saving throws against fear or fear-based effects. With their overwhelming obsession for warrior honor and combat, klenghian are less subject to fear and anxiety than most other races. However, they would likewise rather die in combat than flee. As such, in any battle Klenghian will fight to the death even if it's obvious this will be their own. To abandon a combat and flee (even when ordered so by their military superior) requires they make a successful wisdom check vs DC=10. If they fail it, they will continue until either they or their opponents are slain. [*][B]Bonus Weapon Proficiency:[/B] Klenghian get the Improved Unarmed Strike feat for free. They are used to physical confrontation since an early age. Otherwise, klenghian's culture holds two particular melee weapons in great esteem: the Sh'kar, a kind of weird dagger (use the characteristics of the Kukri exotic weapon), and the Bat'naa, a peculiar weapon with two curved blades (use the characteristics of the Two-bladed Sword exotic weapon). These weapons are considered exotic for any race but the klenghian. For them, the Sh'kar is a simple weapon, and the Bat'naa a martial weapon. [*][B]Favored Class:[/B] Fighter. [/LIST] [/QUOTE]
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"Trojan Horse" PC race (+ full fluff) fits seamlessly any DnD/D20 campaign
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