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<blockquote data-quote="Messageboard Golem" data-source="post: 2015280" data-attributes="member: 18387"><p>>The damage a unit deals is the same on the battlefield scale >as an individual soldier would deal in the normal combat >rules. The first thing that strikes me as odd here is that >damage is modified for troop quality, but it is not modified >for troop size. This may not be a big issue if you use >consistent troop sizes (as the example units in the back do), >but it becomes rather odd if you use units 2 or 3 times the >size of another unit; the side with smaller units invariably >has more damage per round output to it for the same quality >of troops.</p><p>But won't this be a problem even if standard unit sizes are used? For example, a unit might be taken down to 50% of its original hit points, but still deal the same damage.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2015280, member: 18387"] >The damage a unit deals is the same on the battlefield scale >as an individual soldier would deal in the normal combat >rules. The first thing that strikes me as odd here is that >damage is modified for troop quality, but it is not modified >for troop size. This may not be a big issue if you use >consistent troop sizes (as the example units in the back do), >but it becomes rather odd if you use units 2 or 3 times the >size of another unit; the side with smaller units invariably >has more damage per round output to it for the same quality >of troops. But won't this be a problem even if standard unit sizes are used? For example, a unit might be taken down to 50% of its original hit points, but still deal the same damage. [/QUOTE]
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