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General Tabletop Discussion
*Dungeons & Dragons
Troll-blooded fast-healing characters?
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<blockquote data-quote="overgeeked" data-source="post: 8539035" data-attributes="member: 86653"><p>Worrying about balance is a losing proposition. DM's have to wildly stack the deck against PCs to even threaten them. Using HD to heal is not something people have to worry about after the first few levels. And everyone has infinite regeneration in the form of a long rest. Having one race that's especially hard to kill is really a non-issue. Apparently many players don't want death to be possible for their characters anyway. </p><p></p><p>Here's a quick stab at a half-troll race. Darkvision because trolls have darkvision (as do about 2/3 of all PC races). Powerful Build because it's a half-giant (trolls are large size and speak giant). And Regeneration because it's a troll. Keep it limited to minimal healing so it's only really good for not dying and saving spell slots at low levels. Keep the weakness of normal trolls as it's thematic and keeps the player guessing if this is the time the DM will bust out with the fire or acid damage. They're also common enough that there will be times the trait simply doesn't work.</p><p></p><p><strong>Half-Troll</strong></p><p><strong></strong></p><p><strong>Creature Type.</strong> You are a Humanoid. </p><p></p><p><strong>Size.</strong> You are Medium.</p><p></p><p><strong>Speed.</strong> Your walking speed is 30 feet. </p><p></p><p><strong>Darkvision.</strong> You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p><p></p><p><strong>Powerful Build.</strong> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p></p><p><strong>Regeneration.</strong> You regain 1 hit point at the start of your turn. If you take acid or fire damage, this trait doesn't function at the start of your next turn.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8539035, member: 86653"] Worrying about balance is a losing proposition. DM's have to wildly stack the deck against PCs to even threaten them. Using HD to heal is not something people have to worry about after the first few levels. And everyone has infinite regeneration in the form of a long rest. Having one race that's especially hard to kill is really a non-issue. Apparently many players don't want death to be possible for their characters anyway. Here's a quick stab at a half-troll race. Darkvision because trolls have darkvision (as do about 2/3 of all PC races). Powerful Build because it's a half-giant (trolls are large size and speak giant). And Regeneration because it's a troll. Keep it limited to minimal healing so it's only really good for not dying and saving spell slots at low levels. Keep the weakness of normal trolls as it's thematic and keeps the player guessing if this is the time the DM will bust out with the fire or acid damage. They're also common enough that there will be times the trait simply doesn't work. [B]Half-Troll Creature Type.[/B] You are a Humanoid. [B]Size.[/B] You are Medium. [B]Speed.[/B] Your walking speed is 30 feet. [B]Darkvision.[/B] You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. [B]Powerful Build.[/B] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. [B]Regeneration.[/B] You regain 1 hit point at the start of your turn. If you take acid or fire damage, this trait doesn't function at the start of your next turn. [/QUOTE]
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Troll-blooded fast-healing characters?
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