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<blockquote data-quote="Troll Lord" data-source="post: 5908496" data-attributes="member: 1163"><p>Sorry if this idea is headed in the wrong direction. I really don't mean to offend anyone. We really are not going to steal anyone's ideas or modules or plots or stuff. I don't even know how to address that issue. We get submissions all of the time. Sadly, they are usually 50,000 words or more. I mean, I don't even have the time to read that much less steal it. Anyway, stealing stuff is not only a legal headache, its hard work! Way more work than I would want to put into it.</p><p></p><p>Also think of it from our perspective. X submits an adventure. It rocks. We want it. SO we have an option, steal it or pay the guy and ask him to write more. Which garners us more, as a publisher. </p><p></p><p>Think of the first Harry Potter submission! If whoever published that had stolen it, they would never have had the follow ons, the movies, the toys the etc.</p><p></p><p>It is not in our interest to 'steal' stuff.</p><p></p><p>As for a completed manuscript? Almost every single advice column on getting published starts with finish a manuscript. Then they go into query letters, agents, publishing houses etc. </p><p></p><p>Honestly, I am just trying to bypass that whole thing. We want a store of good adventure writers. I (davis here) am really wanting to tap intent the latent energy and genius I see on the various boards. I don't want the hoola ballooe or whatever, the hoop jumping issue as its time consuming and irritating. I just want to see a manuscript, read and say, I really like this, lets buy it - or not.</p><p></p><p>From my perspective, I've gained three very valuable things: a writer, a module and something to put in a release slot. The most valuable of those three is a writer. I would be a fool thrice over to screw that up by stealing something.</p><p></p><p>After we accept something, there is a high likelyhood we would come back for more and then work out details and ideas and such. However, I should say that my approach in the past with writers and artists has been to let them run with their ideas, as often as not, they know better. Other times there needs to be some guidance.</p><p></p><p>CnC is also one of the easiest games to write for. I mean really, a stat block take 1 minutes to write. </p><p></p><p>Anyway, any more questions or issues, just bring e up.</p><p></p><p>Davis</p></blockquote><p></p>
[QUOTE="Troll Lord, post: 5908496, member: 1163"] Sorry if this idea is headed in the wrong direction. I really don't mean to offend anyone. We really are not going to steal anyone's ideas or modules or plots or stuff. I don't even know how to address that issue. We get submissions all of the time. Sadly, they are usually 50,000 words or more. I mean, I don't even have the time to read that much less steal it. Anyway, stealing stuff is not only a legal headache, its hard work! Way more work than I would want to put into it. Also think of it from our perspective. X submits an adventure. It rocks. We want it. SO we have an option, steal it or pay the guy and ask him to write more. Which garners us more, as a publisher. Think of the first Harry Potter submission! If whoever published that had stolen it, they would never have had the follow ons, the movies, the toys the etc. It is not in our interest to 'steal' stuff. As for a completed manuscript? Almost every single advice column on getting published starts with finish a manuscript. Then they go into query letters, agents, publishing houses etc. Honestly, I am just trying to bypass that whole thing. We want a store of good adventure writers. I (davis here) am really wanting to tap intent the latent energy and genius I see on the various boards. I don't want the hoola ballooe or whatever, the hoop jumping issue as its time consuming and irritating. I just want to see a manuscript, read and say, I really like this, lets buy it - or not. From my perspective, I've gained three very valuable things: a writer, a module and something to put in a release slot. The most valuable of those three is a writer. I would be a fool thrice over to screw that up by stealing something. After we accept something, there is a high likelyhood we would come back for more and then work out details and ideas and such. However, I should say that my approach in the past with writers and artists has been to let them run with their ideas, as often as not, they know better. Other times there needs to be some guidance. CnC is also one of the easiest games to write for. I mean really, a stat block take 1 minutes to write. Anyway, any more questions or issues, just bring e up. Davis [/QUOTE]
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