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<blockquote data-quote="Troll Lord" data-source="post: 5909255" data-attributes="member: 1163"><p>Lets see if I can address some questions.</p><p></p><p>Format: I am not picky. We will convert it to Word before going to edit and layout. As long as we can convert it to word without too many problems (charts, tabbing, indents etc variously cause problems depending on which writing program is being used) we are good to go. Just please keep all tabbing and charts as simple as possible.</p><p></p><p>Stat blocks. Everything should be in complete sentences. There is an example below. Most stat blocks are waaay smaller. Stat blocks for NPCs can be larger but are generally still tight and quick. NPC stat blocks rarely ever include known spells unless the encounter is set for certain spells. Stat blocks and magic items and new monsters are included in word count.</p><p></p><p>ABOLETH (These lawful evil creature’s vital stats are HD 9d8, AC 16, HP 51. Their primary attributes are mental. They attack with four tentacles for 1d6+8 damage each. The aboleth is highly intelligenct and able to enslave creatures through a charm like ability. Victims must make a saving throw versus wisdom or fall under its control. They have spell-like abilities that they cast as a 16th level caster: hypnotic pattern, illusory wall, mirage arcane, persistent image, programmed image, project image and veil. They also have a slime attack that morphs the victim into an aquatic creature and are able to surround themselves with a thick mucus cloud to confuse their enemy.)</p><p></p><p>Adventure types: As a general I do not care if it is urban, rural, overland, underground or on a river and even at sea (those are really difficult since everyone is petrified f drowning). My response is to go with whatever you feel would best suit your desire and expertise. By generic, I mean that I would like to be able to take the adventure and plop it down into nearly setting. The problem here becomes not making it so vanilla it has no character.</p><p></p><p>Treasure: No monty haul. But that's a difficult thing to quantify. Personally, I prefer the low end, Steve the middle road and players the monty road. Lets shoot for a middle range.</p><p></p><p>If you want some help with a module, rules or such, you can probably find someone in the <a href="http://castlesandcrusades.ning.com/" target="_blank">Castles and Crusades Society</a> to help, or go to <a href="http://www.trolllord.com/forums/" target="_blank">our boards</a> and ask around. I am sure someone would be willing to join the fun.</p><p></p><p>Davis</p></blockquote><p></p>
[QUOTE="Troll Lord, post: 5909255, member: 1163"] Lets see if I can address some questions. Format: I am not picky. We will convert it to Word before going to edit and layout. As long as we can convert it to word without too many problems (charts, tabbing, indents etc variously cause problems depending on which writing program is being used) we are good to go. Just please keep all tabbing and charts as simple as possible. Stat blocks. Everything should be in complete sentences. There is an example below. Most stat blocks are waaay smaller. Stat blocks for NPCs can be larger but are generally still tight and quick. NPC stat blocks rarely ever include known spells unless the encounter is set for certain spells. Stat blocks and magic items and new monsters are included in word count. ABOLETH (These lawful evil creature’s vital stats are HD 9d8, AC 16, HP 51. Their primary attributes are mental. They attack with four tentacles for 1d6+8 damage each. The aboleth is highly intelligenct and able to enslave creatures through a charm like ability. Victims must make a saving throw versus wisdom or fall under its control. They have spell-like abilities that they cast as a 16th level caster: hypnotic pattern, illusory wall, mirage arcane, persistent image, programmed image, project image and veil. They also have a slime attack that morphs the victim into an aquatic creature and are able to surround themselves with a thick mucus cloud to confuse their enemy.) Adventure types: As a general I do not care if it is urban, rural, overland, underground or on a river and even at sea (those are really difficult since everyone is petrified f drowning). My response is to go with whatever you feel would best suit your desire and expertise. By generic, I mean that I would like to be able to take the adventure and plop it down into nearly setting. The problem here becomes not making it so vanilla it has no character. Treasure: No monty haul. But that's a difficult thing to quantify. Personally, I prefer the low end, Steve the middle road and players the monty road. Lets shoot for a middle range. If you want some help with a module, rules or such, you can probably find someone in the [URL="http://castlesandcrusades.ning.com/"]Castles and Crusades Society[/URL] to help, or go to [URL="http://www.trolllord.com/forums/"]our boards[/URL] and ask around. I am sure someone would be willing to join the fun. Davis [/QUOTE]
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