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Troll lord games' THE CANTING CREW
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<blockquote data-quote="Mac Golden" data-source="post: 189224" data-attributes="member: 2783"><p><strong>street urchin adventures</strong></p><p></p><p>Bolen,</p><p></p><p>I like the street urchin angle and have used it in the past. Here are a couple of adventure ideas for the beginning levels. As you can noted in mentioning Oliver Twist, other stories of that era also lend themselves to ideas:</p><p></p><p>(1) All the characters begin play as part of the same street gang, which happens to be ruled by a villainous adult urchin. : ) The first adventure would involve ridding the gang of its overlord in some empowering way, probably by outsmarting the villain.</p><p></p><p>(2) This would most likely lead to one of the characters taking over as the leader of the gang, and then he and the gang learn the downsides of controlling your own ship: rival gangs, crooked politicians and guards, thieves, etc.... </p><p></p><p>(3) Once empowerment and turf is established, a good plot device would be to have the gang hired occassionally by a "Sherlock Holmes" type figure, thus, the gang becomes the NPC's "Baker Street Irregulars" and become involved and embroiled in a lot of mysteries and adventures. After a few of these, you could have the NPC placed in peril and the gang must directly come to their rescue. </p><p></p><p>(4) Here's more of a motivation for an individual character that could provide a hook later on in the campaign: the character looks up to a well known local, regional, or even national hero/adventurer, always striving to emulate them. When they actually meet the hero, do they live up to expectation? Lots of ways to go with this one, and the DM could weave off it over the course of the campaign.</p><p></p><p>Anyways, I hope those spur some ideas for the game.</p><p></p><p></p><p>-- Mac Golden</p></blockquote><p></p>
[QUOTE="Mac Golden, post: 189224, member: 2783"] [b]street urchin adventures[/b] Bolen, I like the street urchin angle and have used it in the past. Here are a couple of adventure ideas for the beginning levels. As you can noted in mentioning Oliver Twist, other stories of that era also lend themselves to ideas: (1) All the characters begin play as part of the same street gang, which happens to be ruled by a villainous adult urchin. : ) The first adventure would involve ridding the gang of its overlord in some empowering way, probably by outsmarting the villain. (2) This would most likely lead to one of the characters taking over as the leader of the gang, and then he and the gang learn the downsides of controlling your own ship: rival gangs, crooked politicians and guards, thieves, etc.... (3) Once empowerment and turf is established, a good plot device would be to have the gang hired occassionally by a "Sherlock Holmes" type figure, thus, the gang becomes the NPC's "Baker Street Irregulars" and become involved and embroiled in a lot of mysteries and adventures. After a few of these, you could have the NPC placed in peril and the gang must directly come to their rescue. (4) Here's more of a motivation for an individual character that could provide a hook later on in the campaign: the character looks up to a well known local, regional, or even national hero/adventurer, always striving to emulate them. When they actually meet the hero, do they live up to expectation? Lots of ways to go with this one, and the DM could weave off it over the course of the campaign. Anyways, I hope those spur some ideas for the game. -- Mac Golden [/QUOTE]
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