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<blockquote data-quote="Tav_Behemoth" data-source="post: 1630299" data-attributes="member: 18017"><p>I am neither trollwad nor a lawyer, but I think what trollwad meant was that it will use the OGL but not the d20 license. The d20 license requires that the meaning of certain terms (like armor class) remain unchanged, and I'd bet that a rules-light or earlier-edition-feel system will want to use different meanings for some of those terms.</p><p></p><p>This, BTW, is why Masters and Minions is not using the d20 license. In order to fulfill our slogans "Designed for every fan of every edition of the world's most popular RPG" and "Leave no gamer behind", we wanted to be able to release versions of the Horde Books that would already be converted for use in rules-light and retro systems. We queried the Open Gaming Foundation listserv (where folks aren't ususally lawyers either, but have spent lots of time thinking about such things) and their reply was, more or less:</p><p></p><p>Wizards might successfully bring a lawsuit arguing that you are diluting the d20 trademark if you put out two versions of the same product which are essentially identical except for conversion-related changes in their rules, one of which uses the d20 logo and one of which does not.</p><p></p><p>Food for thought for other publishers who think that rules-light is going to be a growing niche in the market! We're ultimately very glad we're not limited by some other restrictions of the d20 license: we can now present our own rules for creating monstrous characters and advancing them with experience, for example, and in the future we're looking forward to producing miniatures. Whether or not the lack of the d20 trademark recognition factor hurts our sales remains to be seen--we'll make our sales figures public so that others can be warned or encouraged (I hope) by our example.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 1630299, member: 18017"] I am neither trollwad nor a lawyer, but I think what trollwad meant was that it will use the OGL but not the d20 license. The d20 license requires that the meaning of certain terms (like armor class) remain unchanged, and I'd bet that a rules-light or earlier-edition-feel system will want to use different meanings for some of those terms. This, BTW, is why Masters and Minions is not using the d20 license. In order to fulfill our slogans "Designed for every fan of every edition of the world's most popular RPG" and "Leave no gamer behind", we wanted to be able to release versions of the Horde Books that would already be converted for use in rules-light and retro systems. We queried the Open Gaming Foundation listserv (where folks aren't ususally lawyers either, but have spent lots of time thinking about such things) and their reply was, more or less: Wizards might successfully bring a lawsuit arguing that you are diluting the d20 trademark if you put out two versions of the same product which are essentially identical except for conversion-related changes in their rules, one of which uses the d20 logo and one of which does not. Food for thought for other publishers who think that rules-light is going to be a growing niche in the market! We're ultimately very glad we're not limited by some other restrictions of the d20 license: we can now present our own rules for creating monstrous characters and advancing them with experience, for example, and in the future we're looking forward to producing miniatures. Whether or not the lack of the d20 trademark recognition factor hurts our sales remains to be seen--we'll make our sales figures public so that others can be warned or encouraged (I hope) by our example. [/QUOTE]
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