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Troll PC race experiment
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<blockquote data-quote="NotAYakk" data-source="post: 8601868" data-attributes="member: 72555"><p></p></blockquote><p>I'd drop this and give them scent? It is more fun.</p><p></p><p>This seems sub-par at this point. Burning an action for a HD is pretty meh in combat. Out of combat it just means that your short rest for HP recovery is shorter than 1 hour.</p><p></p><p>And, what little use it has in combat doesn't scale; 1 action for 1 HD+con at level 1 isn't bad, but by level 5 it is a very stupid move.</p><p></p><p>As an idea, what it was:</p><p>* As an action you can start to regenerate. Roll a HD adding your constitution bonus to each die and add that value to your regeneration pool. Whenever you have points in this regeneration pool, lose your proficiency bonus points from the pool at the start of your turn, and heal up to that many HP. When you take fire or acid damage, you do not heal from your regeneration pool until the end of your next turn, but still lose points from it.</p><p></p><p>This is both weaker and stronger than your above version. It is weaker, in that the HP comes gradually, and doesn't even start healing until the start of your next turn; it is stronger, in that you burn 1 action and get the benefit for a while. It also acts more like trollish regeneration.</p><p></p><p></p><p>A problem I have with the half-feat model is that you could easily max out your strength or constitution before you get such a feat. I'd rather these feats be bigger and not be half feats?</p><p></p><p>Bite is a ribbon. Make it a bonus action to make it matter.</p><p></p><p>I might add bugbear style reach. Long arms.</p><p></p><p>Large is the only thing here worth a feat. And as it depends heavily on that sidebar, you should detail it.</p><p></p><p>Eating up all of the feats a PC gets (more than even) isn't great in my opinion. Especially as you are doing it with half-feats.</p><p></p><p>Half feat, 1 point of AC, and body parts. A bit slipshod, honestly.</p><p></p><p>By T4, I'd make the regeneration occur whenever you are at half HP or less for free.</p><p>[/QUOTE]</p>
[QUOTE="NotAYakk, post: 8601868, member: 72555"] [/QUOTE] I'd drop this and give them scent? It is more fun. This seems sub-par at this point. Burning an action for a HD is pretty meh in combat. Out of combat it just means that your short rest for HP recovery is shorter than 1 hour. And, what little use it has in combat doesn't scale; 1 action for 1 HD+con at level 1 isn't bad, but by level 5 it is a very stupid move. As an idea, what it was: * As an action you can start to regenerate. Roll a HD adding your constitution bonus to each die and add that value to your regeneration pool. Whenever you have points in this regeneration pool, lose your proficiency bonus points from the pool at the start of your turn, and heal up to that many HP. When you take fire or acid damage, you do not heal from your regeneration pool until the end of your next turn, but still lose points from it. This is both weaker and stronger than your above version. It is weaker, in that the HP comes gradually, and doesn't even start healing until the start of your next turn; it is stronger, in that you burn 1 action and get the benefit for a while. It also acts more like trollish regeneration. A problem I have with the half-feat model is that you could easily max out your strength or constitution before you get such a feat. I'd rather these feats be bigger and not be half feats? Bite is a ribbon. Make it a bonus action to make it matter. I might add bugbear style reach. Long arms. Large is the only thing here worth a feat. And as it depends heavily on that sidebar, you should detail it. Eating up all of the feats a PC gets (more than even) isn't great in my opinion. Especially as you are doing it with half-feats. Half feat, 1 point of AC, and body parts. A bit slipshod, honestly. By T4, I'd make the regeneration occur whenever you are at half HP or less for free. [/QUOTE]
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