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*Dungeons & Dragons
Troll PC race experiment
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<blockquote data-quote="JEB" data-source="post: 8602695" data-attributes="member: 10148"><p>Thanks for the detailed feedback, [USER=72555]@NotAYakk[/USER]!</p><p></p><p></p><p>I considered just Keen Scent in the original version, because it was indeed more fun and flavorful. But it doesn't appear that any PC race you'd expect to have specific keen senses (like sight or smell) actually has them; instead, they have access to full-fledged Perception proficiency. So I bowed to the standard.</p><p></p><p></p><p>Note that this is basically how Dwarven Fortitude (from Xanathar's) works. Both use your action to heal, but Dwarven Fortitude packages it with a Dodge action. And since that's expected to be acquired at 4th level (dwarves don't get a starting feat under 2014 rules), downgrading the base version to "you still take an action to heal, but without the Dodge benefits" seemed logical. (Trollish Fortitude, of course, is basically Dwarven Fortitude with some troll bits tacked on.)</p><p></p><p></p><p>I like the idea of a healing pool, and appreciate you working out the mechanics, but this honestly seems kind of complicated for a 5E trait. Especially, again, when Dwarven Fortitude is clearly more the officially intended approach. (That, or the goliath's Stone's Endurance.)</p><p></p><p>I actually did look at the fighter's Second Wind and the paladin's Lay on Hands feature as possible models for a "regeneration pool" at one point when working on version 2, but it seemed to step on those classes' turf too much.</p><p></p><p></p><p>1) Assuming your troll PC starts with Con 17 and Str 15, you'd need three of these feats to max out your Con, and picking Str for the other two would only get you to Str 17. You could pick ASIs instead of some of these feats to get both to 20, but it'd be at the cost of the full troll features. (A troll fighter could also burn up some of their extra feat slots to max their Str or Con a little earlier, of course.)</p><p></p><p>2) Don't blame me for the half-feat model, that's the standard for most feats in 5E. And if I piled too many of the non-ASI features together, the feats would be too powerful for their level (unless I delayed these super-feats to even higher levels than they are now).</p><p></p><p></p><p>I'm inclined to keep Bite as more or less a ribbon, but if it seems balanced with other Level 4 character options, maybe.</p><p></p><p></p><p>The bugbear's weird long arms, I'm pretty sure, were an attempt to give them something Large-ish as a replacement for the monster bugbear's Brute trait. (In the process, giving them a trait that was distinctly un-bugbear-ish - until MOTM, I suppose.) Since the troll is designed to get actual Large size, not inclined towards such a weird workaround. (It fits them even less than the bugbear, anyway.)</p><p></p><p></p><p>I'd rather keep the sidebar, so it can be applied to any other Large PC races that might occur later on. (I'm also skeptical that it would be listed out in the race writeup were this official.)</p><p></p><p></p><p>No, it's not at all ideal - I originally intended to only do 2-3 feats (since a CR 5 creature like the troll should only be about an 8th level character, by my calculations). The problem is balancing troll regeneration with the two means of PC regeneration that exist in the core rules, the very rare Ring of Regeneration and the 7th-level Regeneration spell - both of which should only be available to PCs of level 13 or higher.</p><p></p><p>Again, I could condense the features and make them available as only higher-level feats, but that means lower-level troll PCs are stuck with the fairly limited base features.</p><p></p><p></p><p>I'm actually considering moving the reaction regeneration to 12th level instead of the +1 AC, and making the 16th-level feat permit per-turn regen (like the actual troll).</p><p></p><p>I'll probably do a version 3, but I'll wait here a bit longer for any more feedback.</p></blockquote><p></p>
[QUOTE="JEB, post: 8602695, member: 10148"] Thanks for the detailed feedback, [USER=72555]@NotAYakk[/USER]! I considered just Keen Scent in the original version, because it was indeed more fun and flavorful. But it doesn't appear that any PC race you'd expect to have specific keen senses (like sight or smell) actually has them; instead, they have access to full-fledged Perception proficiency. So I bowed to the standard. Note that this is basically how Dwarven Fortitude (from Xanathar's) works. Both use your action to heal, but Dwarven Fortitude packages it with a Dodge action. And since that's expected to be acquired at 4th level (dwarves don't get a starting feat under 2014 rules), downgrading the base version to "you still take an action to heal, but without the Dodge benefits" seemed logical. (Trollish Fortitude, of course, is basically Dwarven Fortitude with some troll bits tacked on.) I like the idea of a healing pool, and appreciate you working out the mechanics, but this honestly seems kind of complicated for a 5E trait. Especially, again, when Dwarven Fortitude is clearly more the officially intended approach. (That, or the goliath's Stone's Endurance.) I actually did look at the fighter's Second Wind and the paladin's Lay on Hands feature as possible models for a "regeneration pool" at one point when working on version 2, but it seemed to step on those classes' turf too much. 1) Assuming your troll PC starts with Con 17 and Str 15, you'd need three of these feats to max out your Con, and picking Str for the other two would only get you to Str 17. You could pick ASIs instead of some of these feats to get both to 20, but it'd be at the cost of the full troll features. (A troll fighter could also burn up some of their extra feat slots to max their Str or Con a little earlier, of course.) 2) Don't blame me for the half-feat model, that's the standard for most feats in 5E. And if I piled too many of the non-ASI features together, the feats would be too powerful for their level (unless I delayed these super-feats to even higher levels than they are now). I'm inclined to keep Bite as more or less a ribbon, but if it seems balanced with other Level 4 character options, maybe. The bugbear's weird long arms, I'm pretty sure, were an attempt to give them something Large-ish as a replacement for the monster bugbear's Brute trait. (In the process, giving them a trait that was distinctly un-bugbear-ish - until MOTM, I suppose.) Since the troll is designed to get actual Large size, not inclined towards such a weird workaround. (It fits them even less than the bugbear, anyway.) I'd rather keep the sidebar, so it can be applied to any other Large PC races that might occur later on. (I'm also skeptical that it would be listed out in the race writeup were this official.) No, it's not at all ideal - I originally intended to only do 2-3 feats (since a CR 5 creature like the troll should only be about an 8th level character, by my calculations). The problem is balancing troll regeneration with the two means of PC regeneration that exist in the core rules, the very rare Ring of Regeneration and the 7th-level Regeneration spell - both of which should only be available to PCs of level 13 or higher. Again, I could condense the features and make them available as only higher-level feats, but that means lower-level troll PCs are stuck with the fairly limited base features. I'm actually considering moving the reaction regeneration to 12th level instead of the +1 AC, and making the 16th-level feat permit per-turn regen (like the actual troll). I'll probably do a version 3, but I'll wait here a bit longer for any more feedback. [/QUOTE]
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