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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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Troll PC race experiment
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<blockquote data-quote="JEB" data-source="post: 8606316" data-attributes="member: 10148"><p>Version 3! I feel like I'm closing in on a final version, but critiques still welcome.</p><p></p><p><strong><em>Troll Traits</em></strong></p><p><strong>Ability Score Increase. </strong>Your Constitution score increases by 2, and your Strength score increases by 1. [If you are using post-Tasha's guidelines, assign the +2 and +1 wherever you wish.]</p><p><strong>Size. </strong>Your size is Medium.</p><p><strong>Speed. </strong>Your base walking speed is 30 feet.</p><p><strong>Darkvision.</strong> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p><strong>Keen Senses.</strong> You have proficiency in the Perception skill.</p><p><strong>Claws.</strong> Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with your claws, you deal slashing damage equal to 1d6 + your Strength modifier.</p><p><strong>Natural Armor.</strong> When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.</p><p><strong>Powerful Build.</strong> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><strong>Regeneration.</strong> As an action, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). If you take acid or fire damage, this trait doesn't function until you finish a short or long rest.</p><p></p><p><strong><em>Troll Feats</em></strong></p><p><strong></strong></p><p><strong>Trollish Fortitude</strong></p><p><em>Prerequisite: Troll</em></p><ul> <li data-xf-list-type="ul">Increase your Strength or Constitution score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">You can now use your Regeneration trait whenever you take the Dodge action in combat. If you take acid or fire damage, this trait now functions again after 10 minutes have passed.</li> <li data-xf-list-type="ul">You gain the Bite trait. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier.</li> </ul><p><strong>Trollish Stature</strong></p><p><em>Prerequisite: 8th Level, Troll</em></p><ul> <li data-xf-list-type="ul">Increase your Strength or Constitution score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">When you gain this feat, roll 2d4. You grow a number of feet in height equal to the roll.</li> <li data-xf-list-type="ul">Your Powerful Build trait is replaced by the Large Stature trait. Your size is Large. (See the sidebar on Large Player Characters.)</li> <li data-xf-list-type="ul">Increase the damage inflicted by your Claws trait to 2d6 + your Strength modifier.</li> </ul><p><strong>Greater Trollish Fortitude</strong></p><p><em>Prerequisite: 8th Level, Troll, Trollish Fortitude feat</em></p><ul> <li data-xf-list-type="ul">Increase your Strength or Constitution score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">You can now use your Regeneration trait as a bonus action. If you take acid or fire damage, this trait now functions again after a minute has passed.</li> </ul><p><strong>Superior Trollish Fortitude</strong></p><p><em>Prerequisite: 12th Level, Troll, Greater Trollish Fortitude feat</em></p><ul> <li data-xf-list-type="ul">Increase your Strength or Constitution score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">You can now use your Regeneration trait as a reaction. Your Regeneration trait additionally allows you to restore severed body parts. Your severed body members (fingers, legs, and so on) are restored after a short or long rest. If you have the severed part and hold it to the stump, your Regeneration instantaneously causes the limb to knit to the stump.</li> </ul><p><strong>Supreme Trollish Fortitude</strong></p><p><em>Prerequisite: 16th Level, Troll, Superior Trollish Fortitude feat</em></p><ul> <li data-xf-list-type="ul">Increase your Strength or Constitution score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">You can now use your Regeneration trait once at the start of your turn without using an action. If you take acid or fire damage, this trait doesn't function at the beginning of your next turn, but now functions again at the beginning of the following turn. If you start your turn with 0 hit points and can't use your Regeneration trait, you must succeed on three death saving throws before your Regeneration trait can function again.</li> </ul><p></p><p></p><p></p><p><strong><em>Changes from version 2</em></strong></p><ul> <li data-xf-list-type="ul">Trollish Fortitude: Now includes the 10 minute reset from the v1 base troll, as a mild upgrade. (Strongly considered but rejected making the Bite a bonus action, for various reasons.)</li> <li data-xf-list-type="ul">Trollish Stature: Added a variation of the Rune Knight's 10th level ribbon, because why not. (Considered 12d4 inches but that's a lot of rolling.)</li> <li data-xf-list-type="ul">Superior Trollish Fortitude: Removed the 14 natural AC, added reaction regeneration. (Did not carry over the restriction on death saves, as I determined it's unnecessary until the next feat.)</li> <li data-xf-list-type="ul">Supreme Trollish Fortitude: Regeneration no longer requires an action to use, but still only happens once per turn.</li> <li data-xf-list-type="ul">Added to and reformatted parts of Large Player Characters sidebar.</li> </ul></blockquote><p></p>
[QUOTE="JEB, post: 8606316, member: 10148"] Version 3! I feel like I'm closing in on a final version, but critiques still welcome. [B][I]Troll Traits[/I] Ability Score Increase. [/B]Your Constitution score increases by 2, and your Strength score increases by 1. [If you are using post-Tasha's guidelines, assign the +2 and +1 wherever you wish.] [B]Size. [/B]Your size is Medium. [B]Speed. [/B]Your base walking speed is 30 feet. [B]Darkvision.[/B] You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. [B]Keen Senses.[/B] You have proficiency in the Perception skill. [B]Claws.[/B] Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with your claws, you deal slashing damage equal to 1d6 + your Strength modifier. [B]Natural Armor.[/B] When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. [B]Powerful Build.[/B] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. [B]Regeneration.[/B] As an action, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). If you take acid or fire damage, this trait doesn't function until you finish a short or long rest. [B][I]Troll Feats[/I] Trollish Fortitude[/B] [I]Prerequisite: Troll[/I] [LIST] [*]Increase your Strength or Constitution score by 1, to a maximum of 20. [*]You can now use your Regeneration trait whenever you take the Dodge action in combat. If you take acid or fire damage, this trait now functions again after 10 minutes have passed. [*]You gain the Bite trait. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier. [/LIST] [B]Trollish Stature[/B] [I]Prerequisite: 8th Level, Troll[/I] [LIST] [*]Increase your Strength or Constitution score by 1, to a maximum of 20. [*]When you gain this feat, roll 2d4. You grow a number of feet in height equal to the roll. [*]Your Powerful Build trait is replaced by the Large Stature trait. Your size is Large. (See the sidebar on Large Player Characters.) [*]Increase the damage inflicted by your Claws trait to 2d6 + your Strength modifier. [/LIST] [B]Greater Trollish Fortitude[/B] [I]Prerequisite: 8th Level, Troll, Trollish Fortitude feat[/I] [LIST] [*]Increase your Strength or Constitution score by 1, to a maximum of 20. [*]You can now use your Regeneration trait as a bonus action. If you take acid or fire damage, this trait now functions again after a minute has passed. [/LIST] [B]Superior Trollish Fortitude[/B] [I]Prerequisite: 12th Level, Troll, Greater Trollish Fortitude feat[/I] [LIST] [*]Increase your Strength or Constitution score by 1, to a maximum of 20. [*]You can now use your Regeneration trait as a reaction. Your Regeneration trait additionally allows you to restore severed body parts. Your severed body members (fingers, legs, and so on) are restored after a short or long rest. If you have the severed part and hold it to the stump, your Regeneration instantaneously causes the limb to knit to the stump. [/LIST] [B]Supreme Trollish Fortitude[/B] [I]Prerequisite: 16th Level, Troll, Superior Trollish Fortitude feat[/I] [LIST] [*]Increase your Strength or Constitution score by 1, to a maximum of 20. [*]You can now use your Regeneration trait once at the start of your turn without using an action. If you take acid or fire damage, this trait doesn't function at the beginning of your next turn, but now functions again at the beginning of the following turn. If you start your turn with 0 hit points and can't use your Regeneration trait, you must succeed on three death saving throws before your Regeneration trait can function again. [/LIST] [B][I]Changes from version 2[/I][/B] [LIST] [*]Trollish Fortitude: Now includes the 10 minute reset from the v1 base troll, as a mild upgrade. (Strongly considered but rejected making the Bite a bonus action, for various reasons.) [*]Trollish Stature: Added a variation of the Rune Knight's 10th level ribbon, because why not. (Considered 12d4 inches but that's a lot of rolling.) [*]Superior Trollish Fortitude: Removed the 14 natural AC, added reaction regeneration. (Did not carry over the restriction on death saves, as I determined it's unnecessary until the next feat.) [*]Supreme Trollish Fortitude: Regeneration no longer requires an action to use, but still only happens once per turn. [*]Added to and reformatted parts of Large Player Characters sidebar. [/LIST] [/QUOTE]
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