Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
TROLL POLL #2: Feats or Famine?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 947981" data-attributes="member: 2013"><p>I think you have hit the nail on the head here.</p><p></p><p>Feats, to me, are one of the most improperly used features of the d20 game. And I speak as a d20 publisher (a small one, but a d20 publisher nonetheless).</p><p></p><p>I try to divide my thinking on "how can this be done" into four camps:</p><p></p><p>1.) Clear-cut Skill Use</p><p></p><p>2.) Special Maneuver/Technique - anyone can try this, but it's hard to do - apply a DC to a skill roll, ability check, attack roll, or some combination of the above. This should not be a Feat, though a Feat that aids you in pulling it off or mitigates some of the negative circumstances associated with failure is okay.</p><p></p><p>3.) "Non-magical" special training - This, to me, should be covered by Feats. You flat-out can't even attempt it without training because it's either too hard or it's a "breaks the normal rules" (a good example of this, to me, is Whirlwind Attack - it is far enough away from the normal "attack progression rules" as to need a SINGLE separate mechanic). Metamagic feats also fall into this category - it's a form of of "mundane" training even though the Feat's effects apply to spells.</p><p></p><p>4.) "Magical" special training - This is stuff that you simply cannot do without the aid of magic. A Supernatural ability is the quintessential example. For instance, learning how to "phase through a wall" to attack your quarry as an assassin - no amount of mundane training would let you do this. I favor making these (a) class abilities of a Prestige Class or (b) things for which a direct XP expenditure is required (similar to crafting a magic item).</p><p></p><p>In my view, if you could even attempt something without special training, it should be a maneuver. For instance, "Attacking an opponent's weapon" - you can do it without special training, but training makes it easier. </p><p></p><p>Deflecting an arrow with a Reflex save - this falls slightly outside the "normal" system (in which AC already incorporates the dodge/deflect ability of the target) - so as a single mechanic outside the normal system, this deserves a Feat. The reason that the untrained character can't try it is that it's already assumed in Armor Class calculation.</p><p></p><p>Hurling a longsword - certainly this could be tried IRL without training... you don't need a Feat for it, you just need a mechanic (e.g., 5' increment, -4 nonproficiency penalty for no proficiency in "thrown longsword"). However a "longsword thrower" Feat (which eliminates the -4 penalty and increases the increment to 10') is in order.</p><p></p><p>Basically, I wish publishers would look at something and ask, "could normal Joe Schmoe try it with a reasonable chance of success?" If the answer is, "yes," it needs to be a maneuver, not a Feat... and the Feat should make the maneuver "easier to do." Making that distinction alone would go a long way.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 947981, member: 2013"] I think you have hit the nail on the head here. Feats, to me, are one of the most improperly used features of the d20 game. And I speak as a d20 publisher (a small one, but a d20 publisher nonetheless). I try to divide my thinking on "how can this be done" into four camps: 1.) Clear-cut Skill Use 2.) Special Maneuver/Technique - anyone can try this, but it's hard to do - apply a DC to a skill roll, ability check, attack roll, or some combination of the above. This should not be a Feat, though a Feat that aids you in pulling it off or mitigates some of the negative circumstances associated with failure is okay. 3.) "Non-magical" special training - This, to me, should be covered by Feats. You flat-out can't even attempt it without training because it's either too hard or it's a "breaks the normal rules" (a good example of this, to me, is Whirlwind Attack - it is far enough away from the normal "attack progression rules" as to need a SINGLE separate mechanic). Metamagic feats also fall into this category - it's a form of of "mundane" training even though the Feat's effects apply to spells. 4.) "Magical" special training - This is stuff that you simply cannot do without the aid of magic. A Supernatural ability is the quintessential example. For instance, learning how to "phase through a wall" to attack your quarry as an assassin - no amount of mundane training would let you do this. I favor making these (a) class abilities of a Prestige Class or (b) things for which a direct XP expenditure is required (similar to crafting a magic item). In my view, if you could even attempt something without special training, it should be a maneuver. For instance, "Attacking an opponent's weapon" - you can do it without special training, but training makes it easier. Deflecting an arrow with a Reflex save - this falls slightly outside the "normal" system (in which AC already incorporates the dodge/deflect ability of the target) - so as a single mechanic outside the normal system, this deserves a Feat. The reason that the untrained character can't try it is that it's already assumed in Armor Class calculation. Hurling a longsword - certainly this could be tried IRL without training... you don't need a Feat for it, you just need a mechanic (e.g., 5' increment, -4 nonproficiency penalty for no proficiency in "thrown longsword"). However a "longsword thrower" Feat (which eliminates the -4 penalty and increases the increment to 10') is in order. Basically, I wish publishers would look at something and ask, "could normal Joe Schmoe try it with a reasonable chance of success?" If the answer is, "yes," it needs to be a maneuver, not a Feat... and the Feat should make the maneuver "easier to do." Making that distinction alone would go a long way. --The Sigil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
TROLL POLL #2: Feats or Famine?
Top