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*Dungeons & Dragons
Troll regeneration
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<blockquote data-quote="empireofchaos" data-source="post: 6791255" data-attributes="member: 6800918"><p>I'm a bit confused about how troll regeneration works in this edition. The MM states: </p><p></p><p>1) Does this mean that <strong>any</strong> fire/acid damage taken during a particular round prevents the troll from regenerating <strong>all</strong> damage taken during that round? This would seem to imply that if the troll takes no damage from fire and/or acid in the subsequent round, it begins to regenerate normally again, <strong>including</strong> any damage sustained from fire and/or acid in previous rounds?</p><p></p><p>Or does it mean that any fire/acid damage taken <strong>during the whole encounter</strong> stops it from regenerating as long as the encounter lasts (or even longer - until its next long/short rest)? Or does it mean that the troll regenerates 10 points of damage as long as at least 10 points of damage was caused by other (non-fire or acid) means?</p><p></p><p>The first option seems like the stronger reading, but the text does not unequivocally stipulate the time frame in which the troll sustains the damage.</p><p></p><p>2) If the troll is knocked to 0 HP after sustaining massive damage, does it just jump up next round with 10 HP and keep doing what it's doing? In older editions when negative HP existed, it would sometimes take the troll a while to return to action even if it wasn't burned. Here, it seems immediate.</p><p></p><p>Relatedly, what would happen if the DM decides to give the troll death saves? If a troll at 1 HP takes fire damage, is knocked to 0, then fails a death save but takes no further fire damage in the round when it fails, does it begin regenerating again at the start of its turn the following round?</p><p></p><p>I haven't thrown a troll at my players yet, but I'm planning to for our next session. It would likely be a very dangerous encounter, so I'd like to be sure about how it should work before I do.</p></blockquote><p></p>
[QUOTE="empireofchaos, post: 6791255, member: 6800918"] I'm a bit confused about how troll regeneration works in this edition. The MM states: 1) Does this mean that [B]any[/B] fire/acid damage taken during a particular round prevents the troll from regenerating [B]all[/B] damage taken during that round? This would seem to imply that if the troll takes no damage from fire and/or acid in the subsequent round, it begins to regenerate normally again, [B]including[/B] any damage sustained from fire and/or acid in previous rounds? Or does it mean that any fire/acid damage taken [B]during the whole encounter[/B] stops it from regenerating as long as the encounter lasts (or even longer - until its next long/short rest)? Or does it mean that the troll regenerates 10 points of damage as long as at least 10 points of damage was caused by other (non-fire or acid) means? The first option seems like the stronger reading, but the text does not unequivocally stipulate the time frame in which the troll sustains the damage. 2) If the troll is knocked to 0 HP after sustaining massive damage, does it just jump up next round with 10 HP and keep doing what it's doing? In older editions when negative HP existed, it would sometimes take the troll a while to return to action even if it wasn't burned. Here, it seems immediate. Relatedly, what would happen if the DM decides to give the troll death saves? If a troll at 1 HP takes fire damage, is knocked to 0, then fails a death save but takes no further fire damage in the round when it fails, does it begin regenerating again at the start of its turn the following round? I haven't thrown a troll at my players yet, but I'm planning to for our next session. It would likely be a very dangerous encounter, so I'd like to be sure about how it should work before I do. [/QUOTE]
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