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Troll regeneration
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<blockquote data-quote="empireofchaos" data-source="post: 6792298" data-attributes="member: 6800918"><p>Yeah, that pretty much sums up my feelings. 5e <strong>is</strong> very swingy. If the troll gets a jump on the party, and rolls well, he can easily take out a character in one round if he hits with all three attacks (average damage: 29; party HP ranges from 18 to 27). The half-orc ranger does have that <em>Relentless Endurance</em> feature, which will help keep him up beyond round one, and the Gnome Moon Druid can go into beast form, if he's ready, but dropping a character in the first round will definitely swing things in the troll's favor decisively.</p><p></p><p></p><p></p><p>Yeah, just one. A lot will depend on party tactics. Mostly, whether the ranger and the wood elf EK can tank it out long enough to let the sorcerer do his stuff - pumping the troll with several 2nd-level slot <em>Magic Missiles</em>, before moving in with the kill (<em>Fire Bolt</em>). The EK should take his <em>Action Surge</em> immediately, and then help the sorcerer by piling on more Magic Missiles for the automatic damage. The ranger should also try to use his pig well (little luck with that so far, plus, as I mentioned already, the pig has a fatigue level). The druid will be the swing character: he will either go to Giant Spider form, help the tanks, and hope that the troll fails poison saves, or stay back and try to Charm the troll. There is a better than even chance this will work (given the troll's low WIS), but the problem will be communication: the gnome can't really talk to him, and therefore, the <em>Charm</em> may not do anything for his companions.</p><p></p><p>So, if the party makes bad decisions (esp. the sorcerer trying to <em>Sleep</em> the troll, or the druid casting worthless cantrips), or worse, rolling badly (we're using DiceStream), it can get pretty bad fast.</p><p></p><p></p><p></p><p>That won't be happening here. What happened is that the pig has eaten himself into exhaustion (not its fault - product of a failed save), and had to be carried by its master. The party sought to take cover in a cave, where unfortunately for them the troll makes his home. His plan is to block the entryway with a boulder to keep anyone from fleeing. That's really bad for the PCs, obviously, if things head south early on, but also good, because it may eat up the troll's surprise round. So it will pretty much be "do-or'die" for all involved, unless the druid does manage to work his <em>Charm</em>.</p></blockquote><p></p>
[QUOTE="empireofchaos, post: 6792298, member: 6800918"] Yeah, that pretty much sums up my feelings. 5e [B]is[/B] very swingy. If the troll gets a jump on the party, and rolls well, he can easily take out a character in one round if he hits with all three attacks (average damage: 29; party HP ranges from 18 to 27). The half-orc ranger does have that [I]Relentless Endurance[/I] feature, which will help keep him up beyond round one, and the Gnome Moon Druid can go into beast form, if he's ready, but dropping a character in the first round will definitely swing things in the troll's favor decisively. Yeah, just one. A lot will depend on party tactics. Mostly, whether the ranger and the wood elf EK can tank it out long enough to let the sorcerer do his stuff - pumping the troll with several 2nd-level slot [I]Magic Missiles[/I], before moving in with the kill ([I]Fire Bolt[/I]). The EK should take his [I]Action Surge[/I] immediately, and then help the sorcerer by piling on more Magic Missiles for the automatic damage. The ranger should also try to use his pig well (little luck with that so far, plus, as I mentioned already, the pig has a fatigue level). The druid will be the swing character: he will either go to Giant Spider form, help the tanks, and hope that the troll fails poison saves, or stay back and try to Charm the troll. There is a better than even chance this will work (given the troll's low WIS), but the problem will be communication: the gnome can't really talk to him, and therefore, the [I]Charm[/I] may not do anything for his companions. So, if the party makes bad decisions (esp. the sorcerer trying to [I]Sleep[/I] the troll, or the druid casting worthless cantrips), or worse, rolling badly (we're using DiceStream), it can get pretty bad fast. That won't be happening here. What happened is that the pig has eaten himself into exhaustion (not its fault - product of a failed save), and had to be carried by its master. The party sought to take cover in a cave, where unfortunately for them the troll makes his home. His plan is to block the entryway with a boulder to keep anyone from fleeing. That's really bad for the PCs, obviously, if things head south early on, but also good, because it may eat up the troll's surprise round. So it will pretty much be "do-or'die" for all involved, unless the druid does manage to work his [I]Charm[/I]. [/QUOTE]
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