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General Tabletop Discussion
*Dungeons & Dragons
Troll regeneration
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6793098" data-attributes="member: 6787650"><p>I actually give all monsters death saving throws, <em>and</em> I have a player who has* a PC with trollish regeneration (and lowered stats) thanks to messing around with ancient aboleth biotech. Here's what we decided on for trolls:</p><p></p><p>1.) Trolls are immune to death by massive damage. I take the PHB literally that trolls die <em>only</em> when their regeneration is stopped. Could have gone the other way on this and in a different campaign might--it all depends on whether you think it is cooler to kill a troll by decapitation or turning it to jelly, or for a troll to <em>survive</em> decapitation/being turned to jelly. In this campaign I chose the latter.</p><p></p><p>2.) Once you apply fire to a troll at zero hit points, <em>then</em> it starts making death saves per usual, and dies after three failures. If it stabilizes at zero HP, it wakes up in 1d4 hours, exactly as usual, and then commences regenerating back to full health.</p><p></p><p>-Max</p><p></p><p></p><p></p><p>* Well, had a PC. Currently dead at 8th level due to charging off to fight a dozen hobgoblins solo, except for his ten or so animated skeletons. Hobgoblins killed the skeletons with longbow fire and then cut down the death cleric in spite of his Corpse Armor. He got back up, and they cut him down again and one of them kindled a quick fire upon seeing his regeneration in action (also, he has green trollish skin now and looks rather like a dragonborn troll, so this wasn't a stretch), and one round later he was down again and on fire.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6793098, member: 6787650"] I actually give all monsters death saving throws, [I]and[/I] I have a player who has* a PC with trollish regeneration (and lowered stats) thanks to messing around with ancient aboleth biotech. Here's what we decided on for trolls: 1.) Trolls are immune to death by massive damage. I take the PHB literally that trolls die [I]only[/I] when their regeneration is stopped. Could have gone the other way on this and in a different campaign might--it all depends on whether you think it is cooler to kill a troll by decapitation or turning it to jelly, or for a troll to [I]survive[/I] decapitation/being turned to jelly. In this campaign I chose the latter. 2.) Once you apply fire to a troll at zero hit points, [I]then[/I] it starts making death saves per usual, and dies after three failures. If it stabilizes at zero HP, it wakes up in 1d4 hours, exactly as usual, and then commences regenerating back to full health. -Max * Well, had a PC. Currently dead at 8th level due to charging off to fight a dozen hobgoblins solo, except for his ten or so animated skeletons. Hobgoblins killed the skeletons with longbow fire and then cut down the death cleric in spite of his Corpse Armor. He got back up, and they cut him down again and one of them kindled a quick fire upon seeing his regeneration in action (also, he has green trollish skin now and looks rather like a dragonborn troll, so this wasn't a stretch), and one round later he was down again and on fire. [/QUOTE]
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