Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Trollithid Worm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anubis" data-source="post: 1719349" data-attributes="member: 2358"><p>What happens when an experiment goes terribly wrong and merges a mind flayer, a troll, and a purple worm? You get yourself a TROLLITHID WORM!</p><p></p><p><strong>Trollithid Worm:</strong> CR 39, EL 21; XP 456,300; Gargantuan Abberation; HD 30d8+420; hp 555; Init +6; Spd 20 ft., burrow 20 ft., swim 10 ft.;</p><p>AC 31, touch 8, flat-footed 29; Base Atk +22, Grp +57; Atk +38 melee (3d8+19, bite); Full Atk +38/+36/+36/+36/+36/+36 melee (3d8+19,</p><p>bite; 2d6+9 plus poison, sting; 3d6+9, 4 tentacles); Space/Reach 20 ft./15 ft.; SA Mind blast, psionics, improved grab (tentacle; Huge,</p><p>Gargantuan, or Colossal), extract, swallow whole (improved grab, bite; Huge or smaller; 2d8+12 plus 8 acid; AC 17, hp 25), poison (sting, DC</p><p>39; 1d6 Str, 2d6 Str); SQ Telepathy 100 ft., darkvision 90 ft., low-light vision, regeneration 5, scent, tremorsense 60 ft., resistance to fire 20</p><p>and acid 20; SR 60; AL CE; SV Fort +26, Ref +14, Will +22; Str 48, Dex 14, Con 38, Int 19, Wis 17, Cha 17.</p><p></p><p><em>Skills and Feats:</em> Bluff +36, Concentration +47, Diplomacy +5, Intimidate +38, Knowledge (psionics) +37, Listen +36, Swim +52;</p><p>Ability Focus (mind blast), Combat Casting, Great Fortitude, Improved Grapple, Improved Initiative, Improved Natural Attack (bite), Improved</p><p>Natural Attack (tentacle), Iron Will, Lightning Reflexes, Multiattack, Weapon Focus (bite), Weapon Focus (tentacle).</p><p></p><p><em>Epic Feats:</em> Energy Resistance (fire x2), Energy Resistance (acid x2).</p><p></p><p><em>Mind Blast:</em> This psionic attack is a cone 60 feet long; anyone caught in this cone must succeed on a DC 19 Will save or be stunned</p><p>for 3d4 rounds. This is the equivalent of a 4th-level spell.</p><p></p><p><em>Psionics:</em> At will--- charm monster (DC 17), detect thoughts (DC 15), levitate, plane shift, suggestion (DC 16); caster level 30th.</p><p></p><p><em>Improved Grab:</em> If a trollithid worm begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a</p><p>single grapple check; the opponent can escape with a single successful grapple check or an Escape Artist check, but the mind flayer gets a +2</p><p>circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn.</p><p></p><p><em>Extract:</em> A trollithid worm that begins its turn with all four tentacles attached and that makes a successful grapple check automatically</p><p>extracts the opponent’s brain, instantly killing that creature; this power is useless against constructs, elementals, oozes, plants, and undead,</p><p>and is not instantly fatal to foes with multiple heads, such as ettins and hydras.</p></blockquote><p></p>
[QUOTE="Anubis, post: 1719349, member: 2358"] What happens when an experiment goes terribly wrong and merges a mind flayer, a troll, and a purple worm? You get yourself a TROLLITHID WORM! [b]Trollithid Worm:[/b] CR 39, EL 21; XP 456,300; Gargantuan Abberation; HD 30d8+420; hp 555; Init +6; Spd 20 ft., burrow 20 ft., swim 10 ft.; AC 31, touch 8, flat-footed 29; Base Atk +22, Grp +57; Atk +38 melee (3d8+19, bite); Full Atk +38/+36/+36/+36/+36/+36 melee (3d8+19, bite; 2d6+9 plus poison, sting; 3d6+9, 4 tentacles); Space/Reach 20 ft./15 ft.; SA Mind blast, psionics, improved grab (tentacle; Huge, Gargantuan, or Colossal), extract, swallow whole (improved grab, bite; Huge or smaller; 2d8+12 plus 8 acid; AC 17, hp 25), poison (sting, DC 39; 1d6 Str, 2d6 Str); SQ Telepathy 100 ft., darkvision 90 ft., low-light vision, regeneration 5, scent, tremorsense 60 ft., resistance to fire 20 and acid 20; SR 60; AL CE; SV Fort +26, Ref +14, Will +22; Str 48, Dex 14, Con 38, Int 19, Wis 17, Cha 17. [i]Skills and Feats:[/i] Bluff +36, Concentration +47, Diplomacy +5, Intimidate +38, Knowledge (psionics) +37, Listen +36, Swim +52; Ability Focus (mind blast), Combat Casting, Great Fortitude, Improved Grapple, Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (tentacle), Iron Will, Lightning Reflexes, Multiattack, Weapon Focus (bite), Weapon Focus (tentacle). [i]Epic Feats:[/i] Energy Resistance (fire x2), Energy Resistance (acid x2). [i]Mind Blast:[/i] This psionic attack is a cone 60 feet long; anyone caught in this cone must succeed on a DC 19 Will save or be stunned for 3d4 rounds. This is the equivalent of a 4th-level spell. [i]Psionics:[/i] At will--- charm monster (DC 17), detect thoughts (DC 15), levitate, plane shift, suggestion (DC 16); caster level 30th. [i]Improved Grab:[/i] If a trollithid worm begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check; the opponent can escape with a single successful grapple check or an Escape Artist check, but the mind flayer gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn. [i]Extract:[/i] A trollithid worm that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature; this power is useless against constructs, elementals, oozes, plants, and undead, and is not instantly fatal to foes with multiple heads, such as ettins and hydras. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Trollithid Worm
Top