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<blockquote data-quote="WalterKovacs" data-source="post: 5618698" data-attributes="member: 63763"><p>In our currnent group, we have a flaming weapon, a mordant weapon, and a spellcaster with a fire at-will. So, of the five of us, we have two 'always on' fire attacks, and a third that someone can use if necessary. That does mean that any trolls dropped by the striker that doesn't have one of the weapons needs to get someone to finish it off, thus wasting an attack for one round.</p><p> </p><p>I do recall a different group where we were facing a single troll early in our career, so we were lower level, and didn't have the fire or acid at our disposal outside of some encounter/daily powers. So while we were able to get it down to low hp, we couldn't actually kill it with fire. So the 'end' of the fight involved the group either readying actions to kill it every time it woke up, or pulling down the curtains, gathering up some oil, and trying to start a fire. It was an interesting sort of mini skill challenge, but would have been annoying if we had to fight multiple trolls before getting a chance to get more practical solutions. (If nothing else, some cheap alchemist fire's, that deal fire damage even on a miss, would be useful).</p><p> </p><p>Personally, when I was running the Trollhaunt (the first paragon adventure) I just went with dropping below 0hp on a round where it had it's regen turned off by fire/acid was good enough, just to speed things up. But they hardly needed to be made 'easier' to deal with, they were already pushovers.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5618698, member: 63763"] In our currnent group, we have a flaming weapon, a mordant weapon, and a spellcaster with a fire at-will. So, of the five of us, we have two 'always on' fire attacks, and a third that someone can use if necessary. That does mean that any trolls dropped by the striker that doesn't have one of the weapons needs to get someone to finish it off, thus wasting an attack for one round. I do recall a different group where we were facing a single troll early in our career, so we were lower level, and didn't have the fire or acid at our disposal outside of some encounter/daily powers. So while we were able to get it down to low hp, we couldn't actually kill it with fire. So the 'end' of the fight involved the group either readying actions to kill it every time it woke up, or pulling down the curtains, gathering up some oil, and trying to start a fire. It was an interesting sort of mini skill challenge, but would have been annoying if we had to fight multiple trolls before getting a chance to get more practical solutions. (If nothing else, some cheap alchemist fire's, that deal fire damage even on a miss, would be useful). Personally, when I was running the Trollhaunt (the first paragon adventure) I just went with dropping below 0hp on a round where it had it's regen turned off by fire/acid was good enough, just to speed things up. But they hardly needed to be made 'easier' to deal with, they were already pushovers. [/QUOTE]
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