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<blockquote data-quote="Plane Sailing" data-source="post: 4757483" data-attributes="member: 114"><p>Another option is to take advantage of the advice in the MM to make regenerating creatures more effective when faced by fire and acid - turn them into 'hit and run' creatures. </p><p></p><p>Because of their organisational structure, they don't flee fire and acid - but they will attack, then scatter, regroup and attack again once their regeneration has topped them up once more.</p><p></p><p>Also notice that burning a troll which has been reduced to 0 by sword blows doesn't prevent it getting up. It is ONLY if it is reduced to 0 by an attack which is fire or acid does it stay dead.</p><p></p><p>Taking advantage of these two things should allow a party of trolls to still cause problems for a PC party even when the party has lots of fire and acid available.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4757483, member: 114"] Another option is to take advantage of the advice in the MM to make regenerating creatures more effective when faced by fire and acid - turn them into 'hit and run' creatures. Because of their organisational structure, they don't flee fire and acid - but they will attack, then scatter, regroup and attack again once their regeneration has topped them up once more. Also notice that burning a troll which has been reduced to 0 by sword blows doesn't prevent it getting up. It is ONLY if it is reduced to 0 by an attack which is fire or acid does it stay dead. Taking advantage of these two things should allow a party of trolls to still cause problems for a PC party even when the party has lots of fire and acid available. [/QUOTE]
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