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<blockquote data-quote="BOZ" data-source="post: 498244" data-attributes="member: 1241"><p><strong>TROLL, SPIRIT</strong></p><p></p><p><strong>SPIRIT TROLL</strong></p><p>Large Giant (Air)</p><p>Hit Dice: 5d8+25 (47 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 40 ft</p><p>AC: 18 (-1 size, +4 Dex, +5 natural)</p><p>Attacks: Bite +7 melee, 2 claws +2 melee</p><p>Damage: Bite 1d6+5 melee, claw 1d3+2 and strength drain</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Strength drain</p><p>Special Qualities: Regeneration, vampiric healing, scent, darkvision 120 feet, SR 17, immune to cold, damage reduction 10/+1, natural invisibility</p><p>Saves: Fort +9, Ref +5, Will +3</p><p>Abilities: Str 21, Dex 19, Con 20, Int 12, Wis 14, Cha 11</p><p>Skills: Listen +6, Move Silently +7, Spot +6</p><p>Feats: Combat Reflexes, Improved Initiative</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class</p><p></p><p>The spirit troll is a hateful creature believed to be the result of magical crossbreeding between trolls and invisible stalkers. The process that created these odious monsters is unknown, and there seems to be a limited number of them. They are often confused with spectral trolls, but are in fact not undead. </p><p> Spirit trolls are always invisible, like invisible stalkers. Creatures able to see invisible things will see them as slightly smaller versions of normal trolls, with diffused and indistinct features.</p><p></p><p>COMBAT</p><p>Spirit trolls enjoy the benefit of being invisible all the time. They are much more intelligent than normal trolls, and like to switch positions frequently during combat to keep foes disoriented.</p><p> Strength Drain (Su): Creatures hit by a spirit troll’s claw attacks suffer a temporary loss of 1d3 Strength points.</p><p> Regeneration: Fire deals normal damage to a spirit troll.</p><p> If a spirit troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p> Vampiric Healing (Su): Any damage caused by a spirit troll’s bite allows the troll to heal an equal amount of damage as the bite attack.</p><p> Invisibility (Su): This ability is constant, allowing the spirit troll to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.</p><p></p><p></p><p>The spirit troll first appeared in the first edition Fiend Folio (1981), and later in the Monstrous Manual (1993).</p></blockquote><p></p>
[QUOTE="BOZ, post: 498244, member: 1241"] [b]TROLL, SPIRIT[/b] [b]SPIRIT TROLL[/b] Large Giant (Air) Hit Dice: 5d8+25 (47 hp) Initiative: +4 (Dex) Speed: 40 ft AC: 18 (-1 size, +4 Dex, +5 natural) Attacks: Bite +7 melee, 2 claws +2 melee Damage: Bite 1d6+5 melee, claw 1d3+2 and strength drain Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Strength drain Special Qualities: Regeneration, vampiric healing, scent, darkvision 120 feet, SR 17, immune to cold, damage reduction 10/+1, natural invisibility Saves: Fort +9, Ref +5, Will +3 Abilities: Str 21, Dex 19, Con 20, Int 12, Wis 14, Cha 11 Skills: Listen +6, Move Silently +7, Spot +6 Feats: Combat Reflexes, Improved Initiative Climate/Terrain: Any land and underground Organization: Solitary or pair Challenge Rating: 1 Treasure: None Alignment: Always chaotic evil Advancement: By character class The spirit troll is a hateful creature believed to be the result of magical crossbreeding between trolls and invisible stalkers. The process that created these odious monsters is unknown, and there seems to be a limited number of them. They are often confused with spectral trolls, but are in fact not undead. Spirit trolls are always invisible, like invisible stalkers. Creatures able to see invisible things will see them as slightly smaller versions of normal trolls, with diffused and indistinct features. COMBAT Spirit trolls enjoy the benefit of being invisible all the time. They are much more intelligent than normal trolls, and like to switch positions frequently during combat to keep foes disoriented. Strength Drain (Su): Creatures hit by a spirit troll’s claw attacks suffer a temporary loss of 1d3 Strength points. Regeneration: Fire deals normal damage to a spirit troll. If a spirit troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. Vampiric Healing (Su): Any damage caused by a spirit troll’s bite allows the troll to heal an equal amount of damage as the bite attack. Invisibility (Su): This ability is constant, allowing the spirit troll to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell. The spirit troll first appeared in the first edition Fiend Folio (1981), and later in the Monstrous Manual (1993). [/QUOTE]
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