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<blockquote data-quote="BOZ" data-source="post: 498245" data-attributes="member: 1241"><p><strong>TROLL, DESERT</strong></p><p></p><p><strong>DESERT TROLL</strong></p><p>Large Giant</p><p>Hit Dice: 7d8+42 (73 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft</p><p>AC: 16 (-1 size, +2 Dex, +5 natural)</p><p>Attacks: 2 claws +11 melee, bite +6 melee</p><p>Damage: Claw 1d4+7, bite 1d4+3</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Rend 2d4+10</p><p>Special Qualities: Regeneration, camouflage, scent, darkvision 60 feet, immunities, vulnerable to water</p><p>Saves: Fort +11, Ref +4, Will +5</p><p>Abilities: Str 24, Dex 15, Con 23, Int 9, Wis 12, Cha 9</p><p>Skills: Listen +6, Hide +7, Spot +6</p><p>Feats: Alertness, Iron Will</p><p></p><p>Climate/Terrain: Any desert</p><p>Organization: Solitary or gang (1-6)</p><p>Challenge Rating: 1</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class</p><p></p><p>Desert trolls are a tougher breed of troll that live only in arid climates. These trolls are more tenacious than their more common cousins, and tend to be more solitary. They stalk the edges of civilized areas, harassing travelers and polluting the water. These trolls are tan in color, but can shift between different shades of brown.</p><p></p><p>COMBAT</p><p>Desert trolls are somewhat tougher and more vicious than typical trolls. They like to hide, using the desert sands as cover, then spring out to attack their foes.</p><p> Regeneration: Water, acid, magical fire and fire-based breath weapons deal normal damage to a desert troll.</p><p> If a desert troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p> Camouflage (Ex): Desert trolls can alter their skin color at will, from a bleached tan to a mottled rock-brown color. This ability confers them a +8 bonus to Hide checks in any desert environment.</p><p> Immunities (Ex): Desert trolls are immune to normal fire, heat, and cold.</p><p> Vulnerable To Water (Ex): Normal water inflicts 1d4 points of damage to a desert troll per vial, 2d4 damage per flask, and 4d4 points per full waterskin. Purified water (including holy water) causes double damage. If a decanter of endless water is aimed directly at a desert troll (this requires a successful ranged touch attack) and turned on the “geyser” function, it causes 25 points of damage per round to the troll.</p><p> Skills: Desert trolls are very alert receive a +4 racial bonus to Listen and Spot checks in desert surroundings.</p><p></p><p></p><p>The desert troll first appeared in the Monstrous Manual (1993).</p></blockquote><p></p>
[QUOTE="BOZ, post: 498245, member: 1241"] [b]TROLL, DESERT[/b] [b]DESERT TROLL[/b] Large Giant Hit Dice: 7d8+42 (73 hp) Initiative: +2 (Dex) Speed: 30 ft AC: 16 (-1 size, +2 Dex, +5 natural) Attacks: 2 claws +11 melee, bite +6 melee Damage: Claw 1d4+7, bite 1d4+3 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Rend 2d4+10 Special Qualities: Regeneration, camouflage, scent, darkvision 60 feet, immunities, vulnerable to water Saves: Fort +11, Ref +4, Will +5 Abilities: Str 24, Dex 15, Con 23, Int 9, Wis 12, Cha 9 Skills: Listen +6, Hide +7, Spot +6 Feats: Alertness, Iron Will Climate/Terrain: Any desert Organization: Solitary or gang (1-6) Challenge Rating: 1 Treasure: Standard Alignment: Always chaotic evil Advancement: By character class Desert trolls are a tougher breed of troll that live only in arid climates. These trolls are more tenacious than their more common cousins, and tend to be more solitary. They stalk the edges of civilized areas, harassing travelers and polluting the water. These trolls are tan in color, but can shift between different shades of brown. COMBAT Desert trolls are somewhat tougher and more vicious than typical trolls. They like to hide, using the desert sands as cover, then spring out to attack their foes. Regeneration: Water, acid, magical fire and fire-based breath weapons deal normal damage to a desert troll. If a desert troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. Camouflage (Ex): Desert trolls can alter their skin color at will, from a bleached tan to a mottled rock-brown color. This ability confers them a +8 bonus to Hide checks in any desert environment. Immunities (Ex): Desert trolls are immune to normal fire, heat, and cold. Vulnerable To Water (Ex): Normal water inflicts 1d4 points of damage to a desert troll per vial, 2d4 damage per flask, and 4d4 points per full waterskin. Purified water (including holy water) causes double damage. If a decanter of endless water is aimed directly at a desert troll (this requires a successful ranged touch attack) and turned on the “geyser” function, it causes 25 points of damage per round to the troll. Skills: Desert trolls are very alert receive a +4 racial bonus to Listen and Spot checks in desert surroundings. The desert troll first appeared in the Monstrous Manual (1993). [/QUOTE]
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