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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tropes of the Nentir Vale
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<blockquote data-quote="Aldarc" data-source="post: 8066735" data-attributes="member: 5142"><p>With FR I always felt more like it was a setting where the popular D&D books took place and less of a game setting for me to use. This is why it doesn't feel like a malleable toolbox to me. In a similar vein, Exandria feels like the setting where Critical Role takes place and less of a game setting for me to use. I have a similar problem with a number of settings where the stories in the settings seemingly overshadow those settings. This is why I have little to no interest, for example, in roleplaying in Star Wars/Trek game or a supers game in the DC or Marvel universe.* Or maybe another analogy would be coloring books. Exandria and Forgotten Realms feel like coloring books that people have already used and colored-in that comes with instructions on the appropriate colors to use on each page. Nentir Vale feels like an unused coloring book with no instructions. </p><p></p><p>In comparison, Eberron exists mostly as a loose canon universe frozen in time and intentionally built with plot hooks and mysteries without answers. This makes Eberron for my purposes far more usable than Forgotten Realms. Nentir Vale gave the bare minimum and an implied setting that let people do their own thing with it. It would be nice if D&D made something more akin to that. Ghosts of Saltmarsh is close. But I would personally like to see Nentir Vale being used as a sample setting for a resource guide on running sandbox games in D&D because that would be an excellent fit. </p><p></p><p>* Simply saying that you and others have no problem running games in those universe really does not mean that I can or that I would find it enjoyable. You telling me that I can is not somehow going to magically cure an issue that I have had with roleplaying since I began at the beginning of my 3e days.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8066735, member: 5142"] With FR I always felt more like it was a setting where the popular D&D books took place and less of a game setting for me to use. This is why it doesn't feel like a malleable toolbox to me. In a similar vein, Exandria feels like the setting where Critical Role takes place and less of a game setting for me to use. I have a similar problem with a number of settings where the stories in the settings seemingly overshadow those settings. This is why I have little to no interest, for example, in roleplaying in Star Wars/Trek game or a supers game in the DC or Marvel universe.* Or maybe another analogy would be coloring books. Exandria and Forgotten Realms feel like coloring books that people have already used and colored-in that comes with instructions on the appropriate colors to use on each page. Nentir Vale feels like an unused coloring book with no instructions. In comparison, Eberron exists mostly as a loose canon universe frozen in time and intentionally built with plot hooks and mysteries without answers. This makes Eberron for my purposes far more usable than Forgotten Realms. Nentir Vale gave the bare minimum and an implied setting that let people do their own thing with it. It would be nice if D&D made something more akin to that. Ghosts of Saltmarsh is close. But I would personally like to see Nentir Vale being used as a sample setting for a resource guide on running sandbox games in D&D because that would be an excellent fit. * Simply saying that you and others have no problem running games in those universe really does not mean that I can or that I would find it enjoyable. You telling me that I can is not somehow going to magically cure an issue that I have had with roleplaying since I began at the beginning of my 3e days. [/QUOTE]
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