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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tropes of the Nentir Vale
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<blockquote data-quote="Urriak Uruk" data-source="post: 8067132" data-attributes="member: 7015558"><p>I like thinking about it in the way that, "Actually the gods are mostly fibbing to attract more followers to their faith, and no one god really created the world, it was just here before," and that the true creation of the world is more mysterious (or terrible) if the mortals try to dig to find the truth.</p><p></p><p>It's got just a tiny bit of that mystery around deities that Eberron has while also having "walking talking gods." The idea that gods are just extremely powerful (and fallible) constructs is one I think FR and Greyhawk do pretty well.</p><p></p><p>FR in particular has the whole Overgod concept that adds an extra layer of mystery that kind of points to gods just being really powerful mortals (are you really a god if you can die?)</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8067132, member: 7015558"] I like thinking about it in the way that, "Actually the gods are mostly fibbing to attract more followers to their faith, and no one god really created the world, it was just here before," and that the true creation of the world is more mysterious (or terrible) if the mortals try to dig to find the truth. It's got just a tiny bit of that mystery around deities that Eberron has while also having "walking talking gods." The idea that gods are just extremely powerful (and fallible) constructs is one I think FR and Greyhawk do pretty well. FR in particular has the whole Overgod concept that adds an extra layer of mystery that kind of points to gods just being really powerful mortals (are you really a god if you can die?) [/QUOTE]
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